Big City Opossum by kenster

[raw]
made by kenster for Ludum Dare 49 (JAM)

Big City Opossum is a game where you play an Opossum in the Big Apple. This lonely opossum is trying to get back to his mate and needs your help to get through the city!

INSTRUCTIONS:
Hold Space to attack, eat trash, and hit trash cans to dispense trash
Hold X to play dead

Screenshot<em>20211004</em>185012.png

Game breaking bugs fixed AFTER deadline: - Fixed scene skipping stage 2 - Fixed enemies not attacking in stage 3

Developer: Kenster Graphics: Pleione Composer: Pimeko

Ratings

Overall 1253th 3.091⭐ 24🧑‍⚖️
Fun 961th 3.227⭐ 24🧑‍⚖️
Innovation 1007th 3.068⭐ 24🧑‍⚖️
Theme 1401th 2.614⭐ 24🧑‍⚖️
Graphics 1268th 2.773⭐ 24🧑‍⚖️
Audio 78th 4.136⭐ 24🧑‍⚖️
Humor 240th 3.773⭐ 24🧑‍⚖️
Mood 809th 3.364⭐ 24🧑‍⚖️
Given 20🗳️ 20🗨️

Feedback

MEGA Marlon
05. Oct 2021 · 00:21 UTC
I like the theme for the game! As a hug fan of opossums, I give this 2 opposable thumbs up! As for the gameplay, I noticed that my character could walk off the top of the screen during a fight, which made it impossible to see. Fun stuff overall!
Gabriel Naves da Silva
05. Oct 2021 · 01:36 UTC
I loved the game's theme and the reference in subway music! :)
Xinwei Huang
05. Oct 2021 · 06:58 UTC
Funny and clear gameplay, but for there is no animation, I almost thought I couldn't attack lol...
Solah
05. Oct 2021 · 08:39 UTC
The music are cool, it was fun to spot the bass line from Mario underground levels in the subway xD
Graphics are funny, I would have loved to have some animations and a more impactful sound design to make the game more juicy!
It wa fun to play a possum, well done!
Pixelydian
05. Oct 2021 · 17:58 UTC
This gave me a good laugh! Where did you get that music??? I loved the overall style and theme. I totally understand the time/resource limitations of a jam, but it could have used some more player feedback when attacking, interacting, etc. Even a one frame animation for the attack, or a single flash red when taking damage. But other than that, really fun concept and I'd love to see it expanded/polished up.
kantanloop
05. Oct 2021 · 22:51 UTC
You pretty much won me over at the title screen. Really great and fitting music. I enjoyed the different "playing dead" interactions with enemies and it made the enemy counters pretty varied and difficult at the end. I wish there was a bit more feedback on the spacebar actions as others have mentioned, but the play dead sprite is so good that it honestly evens out

Is it possible to restart the level when I die? I want to see the end of the game but I keep dying at level 3 :(
🎤 kenster
06. Oct 2021 · 00:29 UTC
@pixelydian @pimeko made all the music : )))
Pixelydian
06. Oct 2021 · 00:39 UTC
@pimeko As a fellow composer, awesome job on the music! :) Especially love that title song.
Pimeko
06. Oct 2021 · 00:54 UTC
@pixelydian thank you very much!! Gave my heart in these choirs haha
Pimeko
06. Oct 2021 · 01:07 UTC
@solah thank you so much! Glad you saw the reference too :)
Spoons
06. Oct 2021 · 02:13 UTC
As someone who also made music for this jam, the music was top notch. I really liked the theme to stage one. A bit more feedback on actions would have been nice, but the theme and ideas were solid.
DAk001
06. Oct 2021 · 02:41 UTC
Realy nice music. I helped opossum to get to his mate, and I was proud of myself!
D3kryption
06. Oct 2021 · 06:35 UTC
This was fun and an interesting game. The music was apsolutely beautiful! I loved how you made the attack noises match the music. Very well done! :D
jk5000
06. Oct 2021 · 17:15 UTC
The gameplay was simple and pretty fun. I overall liked the visuals, and I love the music. Overall a good jam game. Well done.
Kraghan
06. Oct 2021 · 18:15 UTC
Good work ! I was able to complete the game (I think, I found an other opossum and nothing happen X)). I saw some SFML files, that means homemade engine game ! I know how it's challenging so I'm not picky on the lack of global feedback. The "play dead" sprite made me smile :)
Johnsensei
07. Oct 2021 · 21:45 UTC
I like minimalist art styles like this but would have loved to see some animations too.
crelish
08. Oct 2021 · 22:49 UTC
wasn't quite sure what the stats of health and stability affected/were affected by while playing, but i did enjoy the overall ambience of this game. liked the music in the subway station and was a fan of the playing dead sprite :)
LDJam user 271014
10. Oct 2021 · 02:36 UTC
I really liked the music in this one! I would have loved to have seen some animations for walking/fighting/eating trash, but I understand that time is always short on these types of projects. One thing I discovered about partway through is that you can actually keep attacking if you hold Space while holding X. This makes some of the fights fairly trivial, because the enemies don't attack while you're playing dead, and you can pop back up for a brief second to keep them from running away. That aside, it was a fun little adventure, and I laughed at having to eat garbage to keep my stability from running down. Nice job!
cavejohnson332
10. Oct 2021 · 18:34 UTC
Loved the idea, but there was no player feedback when getting hit (sfx with animation would be nice), I died I did not know why until I saw the health counter, other than that, it's a nice fun little game)
Adnonymous5
14. Oct 2021 · 00:30 UTC
It's neat concept, but the lack of animations made it pretty hard to feel a sense of actually interacting with anything. Man I loved the splash art though!
crazyrems
17. Oct 2021 · 19:22 UTC
It really misses a lot of feedback fore sure, but the game idea is nice. It’s funny enough to play and I totally see a more refined version of this game.

Kudos for the opossum.