Buggy Bot by ursagames

Core Breach detected! Can you traverse your inner systems to find your unstable core and recharge it?
Find out now in Buggy Bot!
Controls * WASD to move * Click to shock * Mouse to look * Scroll wheel to zoom in / out * Esc for Menu * Partial joystick support (Joystick to move and look / A Jump / X Shock / Bumpers to Zoom)
Ratings
| Overall | 118th | 4.075⭐ | 22🧑⚖️ |
| Fun | 314th | 3.8⭐ | 22🧑⚖️ |
| Innovation | 782th | 3.275⭐ | 22🧑⚖️ |
| Theme | 664th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 169th | 4.325⭐ | 22🧑⚖️ |
| Audio | 119th | 4.05⭐ | 22🧑⚖️ |
| Humor | 557th | 3.237⭐ | 21🧑⚖️ |
| Mood | 265th | 3.875⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 15🗨️ |
@badpiggy Nice! I agree the fans need some tweaking, especially that one that sends you upwards in the last level. The final level was really thrown together in the last minute so it didn't get much testing. Not quite sure what you mean by camera locking - is that the vertical axis limits or something else you are referring to? Ah shoot, I don't think I even mentioned that you can zoom in and out with scroll wheel in the game or description pages come to think of it.
One criticism is that the enemies kind of felt a little pointless. They definitely added themeatically to the game, being literal bugs, but I found that skipping them was almost better as it didn't drain the battery. I think that, as a whole, the stakes of the game needed a bit of balancing, but hey - I played it all the way through, so I still had a lot of fun with it! Great work to the team!
One point of feedback from me would be that moving on the ground caused the bot to rotate towards the camera, but that was lost when in air. The point being the inconsistency, either keep rotating to on ground or ground + air, but with the current setup you could do both but the controls changed.
I didn't expect that many levels from a jam game, certainly not with the amount of graphic polish you put in and small team size. I felt like I was challenged in several different ways and there was plenty of variety. I like that one of the levels was the opening section to Ninja Warrior as well, since I recently got to try one of those courses.
The most fun parts of the game were the disappearing blocks and the rainbow road ramps, in that order for me. You really got a sense of speed throughout those sections which feels great since you're on such thin platforms.
This is a minor criticism but I felt like the levels were strung together with too much variety. When there was a new mechanic introduced, it didn't necessarily show up in the next level if my memory serves correct. While this led to keeping players on their toes, it sorta messes with the rhythm of going through the levels, like a song building up but in a bit of a chaotic way.
I still thought the game was quite fun though. I used to play Monkey Ball a ton so the mechanics and levels reminded me a bit of that. I was very impressed that you could convey this computer world so well graphically. The soothing music caught me off guard but it's nice to have that kind of music in a game where you're gonna die a lot. Very complete game, nice work :)
@gustavb I think I probably should have made the inverted Y not the default, my bad! I also should have advertised the options to change that better in game ;)
I'm a bit confused on what you mean by the bot rotating towards the camera when on ground and not when in the air. The controls don't change for air / ground movement for rotation or camera alignment - but the amount of acceleration when in the air is highly reduced so that you keep momentum when jumping. The rotation is just based on the current velocity for what direction the bot is facing. I do think I might have made the acceleration a bit low in the air so there isn't enough control. For example, if you are standing still, jump, and then move- the rotation will face towards the direction you pressed with the same relation to the camera as when you are on the ground. If it's not behaving like that, then that might be some odd bug, since that's how it's behaved for me and others that have tested it.
Interesting criticism, we actually decided to do that on purpose as it often feels like games use mechanics once right after introducing them and then never again so we tried to vary it up a bit- but that being said we didn't get much time to playtest our level order, that's something that's best done by watching people play test the game though.
Glad you had fun with our game!
@cavejohnson332 Definitely noted to change the default to not be inverted. Also there is the option to change the
inverted camera, but I didn't end up putting in a note in game you can press Esc to get options while playing and I should have really put in options from the title screen too.

I got pretty far i think, but didn't get past the turbine that is supposed to push me high onto the rainbow - it never went high enough, and jumping didn't help. But it was motivating and fun to play, with a very good difficulty level. Great job :)
PS: of course i clicked the button too! :D