reactor reaction by Skahd
reactor reaction is a game where you need to fend off enemy that slows you down and defend the unstable core, press "e" to grab material and place it in the reactor and watch closely to the bar, if the bar goes too low or high then you fail
| Link | https://skahd.itch.io/reactor-reaction |
| Original URL | https://ldjam.com/events/ludum-dare/49/reactor-reaction |
Ratings
| Overall | 541th | 2.429⭐ | 23🧑⚖️ |
| Fun | 523th | 2.452⭐ | 23🧑⚖️ |
| Innovation | 517th | 2.429⭐ | 23🧑⚖️ |
| Theme | 338th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 500th | 2.524⭐ | 23🧑⚖️ |
| Audio | 420th | 1.647⭐ | 19🧑⚖️ |
| Humor | 420th | 1.853⭐ | 19🧑⚖️ |
| Mood | 489th | 2.143⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
A good take on the theme. I wish the there was more dynamic to the game so the difficulty would change gradually. Currently once you get the idea of what to do it's pretty easy to keep on going endlessly. I gave up at around the score of 200.
It worked when I ran the windows version using Wine, but then I had horrible FPS and no sound.
I may have wanted to display, somewhere maybe near the player, an icon or something to know we grabbed something (also E is a bad choice of key when A and D are used that much, not really ergonomic). Plus, sometimes the bars did not reach the far left side of their platform but I still got a gameover. It seemed a bit off.
Other than that, great work for the jam!
But the art is nice !
The two bars depleting in the middle are resources (water left, uranium right) that you cannot have too little or too much of.
To increase the left/water bar push e while over the tank in the top left (blue bar above it) of the screen then push e again while you are over the reactor in the middle. Do the same with the right bar but push e while over the green sprite on the top right.
I liked balancing the resources although it gets repetitive quickly. As you know it needs more feedback for interaction and pickup. When you get to a critical state it could create mood to have some lighting/sfx/ etc or even a blinking sprite for the reactor. Overall good use of the theme and not bad game design to start with although the pacing is a little too much the same.
Maybe the reactor becomes stable for a period of time and then something else happens. Or maybe you might need one resource more than another for some reason so you don't take the same pattern over and over.