Go Dots by Arakade
Is this society balanced? A tiny simulation experiment as a first use of the Godot game engine.
(UNFINISHED)
A friend and myself decided to use this LD as opportunity to investigate Godot! He fancied modelling a social experiment to see if you could create a ‘stable’ society (whereas it will generally tend to be unstable ! :drum: )
The little dots have desires and "personality" attributes. Their experiences in the world shape them and their personalities change (and/or they die).
Is there a balance of traits that help the society last longer?
(UNFINISHED) So, yeah, it's not much game. It is a little simulation. You're supposed to click the Dots to edit their attributes with the goal of the game being tweaking to make a stable society.
Sadly we had lots of trouble with Godot resulting in my friend being unable to work on the project at all.
Let us know your thoughts on the idea. With some positive feedback, we might try to push it forward a bit more... assuming we can get his Godot go-ing! :drum:
Cheers! :grin:
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