UNSUSTAINABLE: a god job by froissant

IT'S NOT EASY BEING GOD'S INTERN!
Today is no exception: as the new guy in the office, you have to help your boss prevent catastrophes from occuring on Earth.
Unfortunately, God had to leave promptly, so he entrusted you with his godly machines. He left you alone. By yourself.
Everything seems to run smoothly, until one of the machines sounds an alarm... and the race against the clock starts!
Your goal is to prevent catastrophes. To do so, you have to play mini-games on three different machines.
Every time an alarm blares, hurry up and fix it! If you don't manage to finish the mini-game before the end of the timer... it's Game Over!
:information_source: On desktop, the game is best played using a mouse.
:information_source: On mobile, please switch your phone to landscape.
| Web (itch.io) | https://srwgshinyo.itch.io/unsustainable-a-god-job |
| Original URL | https://ldjam.com/events/ludum-dare/49/unsustainable-a-god-job |
Ratings
| Overall | 86th | 4.134⭐ | 58🧑⚖️ |
| Fun | 112th | 4.045⭐ | 58🧑⚖️ |
| Innovation | 465th | 3.582⭐ | 57🧑⚖️ |
| Theme | 218th | 4.109⭐ | 57🧑⚖️ |
| Graphics | 50th | 4.571⭐ | 58🧑⚖️ |
| Humor | 102th | 4.064⭐ | 57🧑⚖️ |
| Mood | 131th | 4.083⭐ | 56🧑⚖️ |
| Given | 69🗳️ | 59🗨️ |

found the copy minigame a bit punishing :P
@florianbald we polished the game during the last few hours, and audio bugs should be gone :) I've also added a bit of audio to some actions we initially missed, and put my heart into the Game Over scene :v:
@3amsoda took quite some time for @Shinyo to get it right, but basically every drawing is compared pixel by pixel to the reference texture, if it matches it's 1 point, otherwise we check if any adjacent squares were colored and give 0.5 point if it's just a pixel away -- otherwise it's 0 points for this square :smile:
@xschaumix that's a good score, the game speeds up quite fast in the end... My personal best is 3400 but I was on mobile :smirk:
@pavocado glad you noticed (and liked!) the TARDIS drawn by our artist @Tayteus :blue_heart: We tried to put as much easter eggs as possible while not compromising the delivery of the much needed assets for the game :laughing:
@deav we had harder mini-games (the lights one was a "Lights Out"-style game for example, where changing one light affected the surrounding lights), but it was really difficult to balance the time it took to complete mini-games vs the time it took for the gauges to fill in the short amount of time we had to playtest, so in the end we leveled down the difficulty to keep the game fun but not frustrating.
I'll pass along all your comments on the art to @Tayteus :smile:
@cerieyele glad you enjoyed the sound design :smile: Our artist @Tayteus has an instagram account ([@autostrip_tristan](https://www.instagram.com/autostrip_tristan/)) but as you can see he usually posts comics there, producing pixel art for our game was actually the challenge he put himself up to this week-end :sweat_smile: (I just edited a video of our twitch livestream where you can see him draw [Earth exploding](https://www.twitch.tv/videos/1168042589) :v: I'll try to edit more clips in the coming days)
I found the minigames a bit hard to play on a touchpad but the mood is super strong in this one :)
:clap: :clap: :clap:
@marc-grabow I've updated the description to warn users :smile: thanks for the feedback!
@hotowlgirls thanks :thumbsup:
The concept of perpetually running around to 'extinguish fires' was very well conveyed. Loved the humor too.
Good job all around!
What i love most it's the legibility of your minigames. It's a perfect example of "show don't tell". Thanks to this legibility even in the middle of the rush is possible to learn new minigames without wasting too much time.
Hats off!
Really liked all : graphics, theme, minigames and sounds (especially on game over screen !).
I just found that the audio is not always at the same level, it may need to be more balanced (for example, the success diing-diing is too loud).
But great game !
@rjmarzec thank you :smile: