Nature vs. Demons by Lazzor

Intro
Nature is fragile, so we need to do everything we can to keep it safe. Unfortunately there are demons out there trying to corrupt everything in their wake. Trying to keep a balance between the forces of nature is no easy task and so you need to be the hero nature deserves. Find the source of the corruption and put an end to this demonic madness!

Gameplay
Fight your way through multiple levels of strategic combat. Select your army from a multitude of nature creatures with different effects and abilities.
Be careful though. As nature is very fragile and the balance between the powers is unstable your creatures can become corrupted. Once this happens, they fight for the demons for the rest of the battle and can not be selected into your army any more. So keep an eye out for creatures that are close to being corrupted and choose the best army for the fight at hand.
Natures Last Hope
The creatures you have at the beginning of the game is all that is left of nature and all you have for the entire game. Once a creature is corrupted it will no longer be available for selection. Manage your creatures so that you can make it to the end to defeat the demons.
Environment
The environment your creature stands on comes with great advantages and disadvantages. Additionally, every creature can alter the environment on the battlefield. Gain the upper hand by using the environment to your advantage.
Attack Patterns
Every creature has its own attack pattern to strike the enemies or alter the environment. Position your creatures strategically to hit multiple targets at once.



Ratings
| Overall | 864th | 3.444⭐ | 29🧑⚖️ |
| Fun | 928th | 3.259⭐ | 29🧑⚖️ |
| Innovation | 802th | 3.259⭐ | 29🧑⚖️ |
| Theme | 1373th | 2.667⭐ | 29🧑⚖️ |
| Graphics | 1213th | 2.926⭐ | 29🧑⚖️ |
| Humor | 1031th | 2.48⭐ | 27🧑⚖️ |
| Mood | 1217th | 2.92⭐ | 27🧑⚖️ |
| Given | 35🗳️ | 29🗨️ |
Was a little bit too much information for me, so i got overwhelmed by information on the screen pretty fast. nice game :)
Overall, good job!
First of all, thanks for all of your helpful feedback! The ambition of the project is something we always think about during development but unfortunately we are very undecisive about which parts we should leave out, as everything sounds cool at first. And then we are stuck having/wanting to implement it, which leaves us with a bunch of stuff that kind of works but not much polishing. But hey, that way there's always room for improvement the next time! :P
@majadroid I completely agree with you. The systems could have been easily scoped down in order to add more polishing and audio. That might be, because I always go into game jams, thinking audio would be a nice to have if there's still time in the end. But there's never time in the end so next time we'll try to add audio right from the start of the project! :)