Unstable Ship by Aidan and seb

Save The Ship!
Can you save the ship before it's too late?
Fight off fires, lack of oxygen and faulty electrics while trying to rebuild your ship to warp away from danger.
Solve puzzles while making sure your ship doesn't burn alive, self-destruct, or you run out of oxygen!
Gameplay Trailer
A brief gameplay trailer can be found below. Warning: Spoilers!
https://www.youtube.com/watch?v=xGcT8FICjHY
How To Play
Use WASD and a Mouse to control your first-person character, and shift to run!
Press E to interact, or pick up objects.
Click to active the fire extinguisher!
This game is best played in the desktop version, but it is available in WebGL!

Speedrunning
See how fast you can beat the game!
The average play time is around 6 minutes.
Can you beat our best time of 40.38 seconds?
https://www.youtube.com/watch?v=YIE4EKL14gI
Behind The Scenes
Made by Aidan and Seb. Using Unity, Blender, Audacity and a box of cookies!
Ratings
| Overall | 48th | 4.238⭐ | 42🧑⚖️ |
| Fun | 59th | 4.15⭐ | 42🧑⚖️ |
| Innovation | 232th | 3.808⭐ | 41🧑⚖️ |
| Theme | 13th | 4.598⭐ | 43🧑⚖️ |
| Audio | 214th | 3.857⭐ | 37🧑⚖️ |
| Humor | 477th | 3.365⭐ | 39🧑⚖️ |
| Mood | 60th | 4.25⭐ | 40🧑⚖️ |
| Given | 28🗳️ | 54🗨️ |
The graphics and audio fit the theme so well! And the timing for the emergencies are just right to be concerning, but not annoying!
Perfect given the scope of the Jam.
10/10, would pay for a full length release.
That ship certainly feels unstable, Once you get the hang of it you can step up the difficulty and work on beating it in a faster time!
Good fun, would definitely recommend :v:
Just two very, very minor things :
- QWERTY isn't the only keyboard layout that exists... I switched to it to be able to play, but the new Input System in Unity handles that automatically, maybe you could have a look at it ^^.
- I don't know hos it's calculated, but the minimum sensitivity seemed still too fast for me... Or sometimes, my character seemed to turn way too fast. Maybe it's just an impression, but 180° turns felt clunky
But I'm just nitpicking here, your game is a solid 5/5, congratulations !
In regards to the mouse sensitivity and movement - unfortunately this is a WebGL thing! The inputs are handled differently in WebGL from desktop. I would highly recommend the desktop version if you're looking for speedrunning ;)
But I very much appreciate the feedback and review, thanks very much!
Got hooked into the game straight away as your thrown in the deep end. Lots of panic, lots of laughs and very satisfying.
The ship is definitely unstable and loving the ability to level up and down.
Would pay for a longer version :D
Not the best time, but hey i saved the ship.

To boot, the WebGL build runs very smoothly, extra kudos for that.
Well done!
And it was second attmpt, I have no clue how you managed cut the whole minute :D
So far you're the closest to the record, great job! :)
We could definitely make the run button more obvious, thanks for playing!
The atmosphere and graphics were very cool and it felt fun to play. For me it got a bit too hectic with managing fire and oxygen meters, but maybe that's by design? :D
Great stressful entry, it fits the theme really well :space_invader:
