Elemental Storm by Ommadawn
Warning : Game is a bit laggy in WEBGL, prefer the windows download if you can !
Keep balance between elements ! :fire: :leaves: :droplet:
3 elements live in harmony... Kind of. This world is very unstable so you have to maintain each territory clean !
Each element beats another :

How To Play

Software Used
The game was made with Unity 2020.3.16f1. For the assets :
- UI : Paint.net
- 3D : Blender
- Music : Bitwig
- Sounds: Audacity
- Code : Visual Studio 2019
Ratings
| Overall | 273th | 3.476⭐ | 23🧑⚖️ |
| Fun | 329th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 76th | 3.952⭐ | 23🧑⚖️ |
| Theme | 22th | 4.357⭐ | 23🧑⚖️ |
| Graphics | 333th | 3.286⭐ | 23🧑⚖️ |
| Audio | 178th | 3.429⭐ | 23🧑⚖️ |
| Humor | 320th | 2.475⭐ | 22🧑⚖️ |
| Mood | 260th | 3.238⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 17🗨️ |
It's pretty hard to click on the little guys, which adds a lot of frustration.
I feel like the gameplay is missing another mechanic to make it more strategic rather than jailing whoever you have the most off and releasing what you have the least off.
The 2D drawings for the element-conversion looked out of place by comparison.
Also, it was fun to throw the guys in elemental jail.
I really wish everything was easier to click/maybe there was some audio feedback. I don't think anything about the core design needs changing- it's a very fun and complete idea. Thanks for making this!
https://www.twitch.tv/videos/1182721487
(Audio wasn't recorded properly because of twitch soundtrack, but I heard it during play)