GONZO ALCHEMY! by kristinamay
Welcome to Gonzo Alchemy! A game in which you use strange objects in your post-apocalyptic world to create even stranger potions, which you can then sell to the strangest of customers. There are over 100 potions to discover!
BUT!!!!!!! Beware. If you mix a potion improperly, you'll need to add it to the Unstable Mixture barrel (where else would you put it? you're not a litterer, and garbage collection was suspended in the apocalypse). If you fill the barrel up, it's game over!
You might want to get a pen and paper handy to write down clues that customers give you (they're usually standing there but they're not in a rush, so take your time). As you meet more and more people, you'll get more ingredients and be able to sell more potions. Thank you for giving this game a try!
Heads up that this game has some racy humor (a few R-rated references but nothing explicit).

MAKING THE GAME
Well, it happened again: I got overly ambitious. I didn't fully finish this game, but I did finish enough such that if you wanted to try to discover every ingredient and every potion, you should be able to do so. I spent most of my time on the UI and on writing, as per usual. I didn't finish descriptions for some of the ingredients, I forgot to add in the sound effects I created, and every customer looks the same, but aside from that, I think it's a nifty little game, and it probably has potential, once the code can be despaghettified.
Art: Pixaki, with title card created in Procreate
Music: Medley
Software: Love2D (someday I will make a game that isn't so ridiculous to make in Love)
If anyone has any tips about getting an app up and shared for MacOS, I'm all ears. I'm not an official Developer for the app store so my project keeps showing up as "broken". Thanks, Apple.
Ratings
| Overall | 489th | 2.942⭐ | 28🧑⚖️ |
| Fun | 526th | 2.404⭐ | 28🧑⚖️ |
| Innovation | 404th | 2.981⭐ | 28🧑⚖️ |
| Theme | 471th | 2.827⭐ | 28🧑⚖️ |
| Graphics | 165th | 3.731⭐ | 28🧑⚖️ |
| Audio | 272th | 3.115⭐ | 28🧑⚖️ |
| Humor | 110th | 3.38⭐ | 27🧑⚖️ |
| Mood | 298th | 3.173⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
I feel like most of them could have been simple clicks ?
This is really difficult to play so (without mentioning that it seem that some keys don't works with my layout)
I love the amount of imagination that went into this project. Ingredients, potion names and descriptions were all enjoyable to read, and I was constantly wondering what crazy thing will I get to brew with next. I covered half of A4 paper with notes and found quite a bit of recipes even on my first run. Finding proper recipes and experimenting is very enjoyable. Well done!
The controls felt unnecessarily complicated at first, but I found that you get used to them fast. I would make those letters that signify ingredients bigger / different color / on a background (similarly to those letters near base ingredients), as they are poorly visible, and I was mostly just singing the alphabet song to myself to locate the ingredient I wanted :grin:.
I found it a bit strange that I can put only one potion on sale and that the previous one I put there just disappears (doesn't go back to the table). I'm also not sure what the function of "for salve" shelve is anyway. No customer ever bought a potion from there. Some leftover mechanic you didn't have time to fully implement, I assume.
A small layer sorting bug as well - if you get enough potions on your table, the customer torso clips in front of the potion.

Impressive work for a compo!
Quite a lot of content for a compo game, great job!
I mainly struggled with the controls because the UI hints were often either covered or had poor contrast.
I never managed to sell a potion in my thirty minute playthrough.
I did come close, but I hadn't put the potion up for sale.
This happened because the sprites cover each other on the shelf which made me think you could only have one potion for sale at a time.
