Architect Of Terror by Volatile Dove
A small game made for the Ludum Dare Jam #33 "You Are The Monster". This is my second Ludum Dare and my first game made with Unity.
This is a dark game which deals with racist and inhuman totalitarian dictatorships.
Commands: Left/Right/Up/Down (or XBox controller directional pad). Esc to quit (without confirmation).
A web version of the game is available, see also the itch.io page ( http://volatile-dove.itch.io/architect-of-terror ). The Mac and Linux builds are totally untested. There is no sound, and it's *almost* intentional.
This is a dark game which deals with racist and inhuman totalitarian dictatorships.
Commands: Left/Right/Up/Down (or XBox controller directional pad). Esc to quit (without confirmation).
A web version of the game is available, see also the itch.io page ( http://volatile-dove.itch.io/architect-of-terror ). The Mac and Linux builds are totally untested. There is no sound, and it's *almost* intentional.
Ratings
| Coolness | 40% | 1627 |
| Overall(Jam) | 3.77 | 128 |
| Fun(Jam) | 3.52 | 207 |
| Graphics(Jam) | 3.19 | 618 |
| Innovation(Jam) | 3.76 | 91 |
| Mood(Jam) | 3.81 | 117 |
| Theme(Jam) | 4.00 | 117 |
When yellow guys turned to gray and stopped moving, I got chills.
I like the color representation and not using some complex models. Makes you focus on the essence.
Crowd implementation is great, did you use some library for it? I guess the source could be nice :)
Great entry!
Watching the crowd behavior unfold was 'entertaining' and it was impressive how you chose to tackle the theme.
Some things with basic readability I struggled with though, e.g. blue blocks turn red when I stand close which i interpreted as me turning them to my side. But why would they turn blue when I collided with them after this? Why would some blocks turn yellow when I run into them, but not others? And what was the purpose of standing on the podium and have the crowd gather around and listen to me (or did it not have any significance mechanically)?
Overall I got how the theme and mechanics related to each other and watching the red blocks push the yellow ones into the prison felt like a powerful moment. The unclarity of the mechanics i mentioned above made the whole experience a bit more confusing than necessary though.
Good job!
Amazing experience, the way you start to feel your power when the red guys do as you say, the way you start punching blue ones for no reason. This is truely well thought and well executed. Brilliant!
When you get close to blue ones some get scared and turn into blue within seconds. I also like how the game communicates with you without saying anything except the two "speeches" you make.
This is the kind of deep game that I wanted to see out of this theme. Well done!