Cesium Factory by Flightless

[raw]
made by Flightless for Ludum Dare 49 (COMPO)

screenshot.png

Story

  • The Cesium Factory is about to be flooded, rescue the chemical transports!

Controls

  • Move crane: Arrow keys or WASD
  • Magnet: Hold space
  • Restart: R

Tools Used

  • Unity
  • Audacity
  • Krita
  • BeepBox

Ratings

Overall 351th 3.3⭐ 22🧑‍⚖️
Fun 343th 3.2⭐ 22🧑‍⚖️
Innovation 175th 3.625⭐ 22🧑‍⚖️
Theme 219th 3.725⭐ 22🧑‍⚖️
Graphics 346th 3.25⭐ 22🧑‍⚖️
Audio 363th 2.75⭐ 22🧑‍⚖️
Humor 305th 2.556⭐ 20🧑‍⚖️
Mood 461th 2.5⭐ 21🧑‍⚖️
Given 57🗳️ 4🗨️

Feedback

Recessive
03. Oct 2021 · 17:12 UTC
Fun little game! The core idea was done well, although the controls are a little finicky. Well made
Dobryn
04. Oct 2021 · 02:51 UTC
An enjoyable chemistry game that goes well with the theme. I think this should be worked on to make a bigger game as it was very fun to play.

Edit:I said veey fun to play :-D
aplegatt
04. Oct 2021 · 07:46 UTC
Nice physics based game, really hard because of controls but I guess this was the idea :)
candlesan
04. Oct 2021 · 08:39 UTC
Okay I had a surprising amount of fun with this and played WAY longer than I thought I would - despite being stuck on level 4! I love that the mechanics are simple but because it's based on physics there's lots of surprising solutions to some of the levels. I think it was rather clever to make the magnet move the crane up. At first I didnt' like it because it felt like bad controls but the more I played the more I realized it's part of the hilarity and challenge of solving the levels.
KBanana
16. Oct 2021 · 09:39 UTC
Cool idea and mechanics, although I found the fact that the crane moves on its own (down when not pressing space, and up when pressing it) was a bit confusing.
DaSpikeyBoss
16. Oct 2021 · 10:08 UTC
Cool Idea. The crane moving by itself was really annoying and made it a lot harder. I also think that a countdown to the flood would have been a great addition.

Nice job anyway.
BoroBoro
16. Oct 2021 · 10:31 UTC
Fun little puzzle game! Although it gets a bit to tight with the 30 seconds on the later levels I had a lot of fun!
Joror
16. Oct 2021 · 10:53 UTC
Chaotic physics stuff! Slowly got to level 4, but got stuck there. :P The magnet is pretty clunky and unwieldy, which makes for some fun chaos. Would have liked the countdown timer to get counting down all the time so I know how much time I have.
Exmxpx
16. Oct 2021 · 11:26 UTC
A visible timer for the flood could be a nice addition but the element of surprise made for some fun scrambles to get the trucks on to stuff. It's a cool idea, well done.
quadtree
17. Oct 2021 · 06:02 UTC
Nice one, although I have to admit, I found the crane a little hard to control. Mouse control might make it a bit easier, although that might make it feel less lumbering, which is sort of what you want for a huge crane.
Derek Volker
17. Oct 2021 · 23:54 UTC
I find it really hard to play. While the idea behind is nice, i think that the controls could be a little easier as it comprimises the fun part of the game. The countdown would also be helpful, but regarding the time constraints of the jam it is understandable.

The sprites are nice, though, and while i find the crane control annoying, it really fits the jam theme.
Barrier
18. Oct 2021 · 14:51 UTC
Ok, I love the magnet idea! But I have to admit that it was hard to play and I quit in frustration because I couldn't keep both trucks alive :D
LDJam user 262525
19. Oct 2021 · 17:41 UTC
Decent game, but I think it could have been significantly better with some very simple modifications. First of all, a countdown to the water would be nice to have. Second a button to manually activate the water. Currently it's a bit frustrating having to wait, only to realize the solution didn't work, and then having to wait even longer when trying a new solution
zimny11
19. Oct 2021 · 19:42 UTC
Interesting idea, did not see anything similar in this LD. Good job with the in-game mechanics. The controls are I bit too hard. Sometimes it is hard to tell which object the magnet is attracting (maybe highlighting the object would help) and it feels like it is slightly attracting objects even when it is turned off (I do not know if this is intentional). As other mentioned, countdown and triggering water with a button would be nice additions. I found the easiest solutions to level 2 and 3 :P

![Bez tytułu.png](///raw/ad6/b2/z/48421.png)
nyxkn
19. Oct 2021 · 20:50 UTC
This was so fun once I figured out a good strategy! Actually managed to complete all levels. And it seems there are a few different strategies available, so it's quite fun to experiment. I thought the music wasn't very interesting. The crane was a little frustrating to control but it was getting more comfortable towards the end.