Woops I Forgot My Ladder by Giulychu
Woops I Forgot My Ladder is a game developed for the Ludum-Dare-49 JAM
In Spontaneous-Combustion-city today is a bad day, there are so many people to save! Take on the role of a firefighter who must save citizens from sudden fires across the city But there is a problem ... you forgot the ladder! Collect all the objects you can find in the city, stack them to create a ladder to reach the people and save them. Fortunately, Spontaneous-Combustion-city is full of power ups that will help you save as many people as possible!
Power Ups:
- Slow-mo Clock -> Slow down time for a short time... makes sense?
- Scope -> Allows you to pick up objects from greater distances
- Purple Up Arrow -> Allows you to jump to superhuman heights!
- Run -> Allows you to run faster than a blue hedgehog
- *Allarm Clock * -> Increase the time available to save citizens! They will burn slower! is it good right?!

| itch.io | https://giulychu.itch.io/woops-i-forgot-my-ladder |
| HTML5 | https://giulychu.itch.io/woops-i-forgot-my-ladder |
| Original URL | https://ldjam.com/events/ludum-dare/49/woops-i-forgot-my-ladder |
Ratings
| Overall | 725th | 3.542⭐ | 26🧑⚖️ |
| Fun | 679th | 3.479⭐ | 26🧑⚖️ |
| Innovation | 677th | 3.375⭐ | 26🧑⚖️ |
| Theme | 568th | 3.729⭐ | 26🧑⚖️ |
| Humor | 372th | 3.542⭐ | 26🧑⚖️ |
| Mood | 816th | 3.354⭐ | 26🧑⚖️ |
| Given | 13🗳️ | 22🗨️ |
I like the idea too and the physic aspect of the platforming, I do wish there was more elements to use on the buidings as a support or help for climbing up (balcony for exemples?)
I think I also discovered a gamebreaking strategy when looking down+jumping+spamming pickup/release, you can go really high without any structure.
I also liked the sandbox aspect of your game where you let the player chose his own objective and achieve it in the way he wants. Powerups where a nice touch.
It was fun thank you for your game!
The graphics are really impressive and i enjoyed the mechanics as well. Often i see games that rely on this kind of concept and have clunky controls, which here, gladly, are not the case.
The only downside i see is the "finding" system. While the arrows point at where the persons are in danger, when they are in the field of view, the arrows disappear and in many cases i don't even see the person. However, it's a really minor problem that don't affect the game experience that much.
Congrats on developing this game!
@san4es9524 (@hobzone thanks ! we still don't know whether to continue! We'll see :)
@mmhathaar thanks!
@astropower Thanks for the feed! what do you mean? :)
@reccy we still don't know whether to continue! We'll see :) but where did you find the bug?
@derek-volker thanks! sooner or later we fix it
@gamepopper power ups appear for the map, you have to look for them :)
@ytniminty unfortunately the web version is like this. we recommend downloading it
@spidd thanks! e recommend downloading it :)
I think if you get this worked out it'll be a very fun game that challenges the player's patience more than I thought it would, but in a good way. (My patience was pratically at zero once I learned how to fly :P )
Very nice entry!