D.A.S.H by TagliatL

[raw]
made by TagliatL for LD33 (COMPO)
Help DASH to escape using his uniques abilities.
D.A.S.H is a shoot them up where you can't actually shoot.
Use your dash to bump rockets, throw your enemies and destroy the boss!

UpDash: pick up enemies and launch them by pressing A/Space
SideDash: bump enemies
DownDash: powerfull attack destroying everything in your way

Don't hesitate to put your score in the comments!


UPDATE : you can now play without a controller

Ratings

Coolness 47% 1314
Overall 3.04 540
Fun 3.35 252
Graphics 2.80 617
Humor 2.67 481
Innovation 3.13 389
Mood 2.32 809
Theme 2.36 884

Feedback

NekuSoul
24. Aug 2015 · 12:19 UTC
Very nice and responsive movement system and enjoyable destruction effects!
AdenMansonGames
24. Aug 2015 · 14:30 UTC
Sorry I don't have an XBox controller but it looks very cool!
PokeyOne
24. Aug 2015 · 14:31 UTC
just a tip, you might want to also include keyboard controls for people who don't have a controller
celisoft
24. Aug 2015 · 14:33 UTC
RAR file is not the best file format to share something.
HiVE interactive
24. Aug 2015 · 14:36 UTC
I really like the attack animations, and I enjoy the concept. I have a controller to use, but I think you need to include keyboard support for all those without...
Aurel Bílý
24. Aug 2015 · 14:39 UTC
Requiring a controller really limits your ratings. :/
EmanP
24. Aug 2015 · 14:44 UTC
No controller :/ I really wanted to play, the animations look so smooth...
🎤 TagliatL
24. Aug 2015 · 14:47 UTC
I'm working on keyboard support, thanks for your feedbacks
azakhary
24. Aug 2015 · 14:47 UTC
It says X box controller required. Is there a way to play it without?
Tuism
24. Aug 2015 · 15:21 UTC
Nooooo why only windows build :(
🎤 TagliatL
24. Aug 2015 · 15:52 UTC
Keyboard control is now supported!
Aurel Bílý
24. Aug 2015 · 16:06 UTC
Has potential, I see that the feedback, the feel of the moves is quite good (would be even better with some sounds to go with it, I guess)
The bullets are a bit hard to dodge, the dash should make you invincible to them?
Enemies should maybe appear a bit faster, especially if your screen is cleared, so that you can keep the combo up.
And then obviously more graphics, music, etc :)
Good job.
chromebookbob
24. Aug 2015 · 17:39 UTC
great game mechanics and it works very well with a controller
sleepYxy
24. Aug 2015 · 18:49 UTC
Nice mechanics, the downward and upward Dash are really powerful and fun! I like it a lot (maybe due to the effects :P), there is much potential in how versatile the attacks are. And they transition really smooth from one to another.

Maybe you could position the action a bit more to the middle of the screen, I had the urge to always be on the right side.
Also I encountered a bug that I got offscreen to the right if I dashed too far and could not return.
🎤 TagliatL
24. Aug 2015 · 20:37 UTC
Thanks!

Yes, the action should be mor in the center. The speed of the enemies is a part of the problem.
Also yes, sometimes you can get offscreen, you have to be at a precise position, too bad it happened in your run :/
Ulydev
25. Aug 2015 · 17:36 UTC
Interesting mechanics !
Pierrec
25. Aug 2015 · 19:56 UTC
It's fun to play but...why L? Why a key so far away? It just seems a weird choice
🎤 TagliatL
25. Aug 2015 · 20:04 UTC
With my fingers on a,d,s,w and my thumb on space, it was natural for me to put the dash button away from that part of the keyboard for my other hand :D
Phil Strahl
25. Aug 2015 · 21:48 UTC
Interesting concept and very nice graphics and feeling of "oomph!" when performing an attack. Unfortunately the introduction was way too long in my opinion (sometimes the string even too wide to fit!), so at a certain point I just skipped through it. Choice of font didn't help. interesting concept though!
wg_phancock
26. Aug 2015 · 12:45 UTC
Overall a fun mechanic. Decent amount of polish and small things that make it feel nice. Felt kind of awkward playing on the keyboard, though...I always dislike random keys on the right side of the keyboard.
Sparrow
26. Aug 2015 · 13:34 UTC
Fun game! Wish I could skip the beginning sequence.
01101101
27. Aug 2015 · 09:52 UTC
Really fun game, dashing in every direction is always a blast, especially when you can destroy stuff doing it!
I wish there was a combo counter or score multiplier when you chain aerial kills without touching the ground :)
Good job anyway!
HolyBlackCat
30. Aug 2015 · 05:46 UTC
Great job!
AsixJin
31. Aug 2015 · 16:44 UTC
I'd like the come back and try with a controller. It felt really awkward playing with a keyboard and I'm not sure why. Also I feel like you should probably tell players how to skip the talk sequence before the actual talk sequence.
Biruts
31. Aug 2015 · 16:52 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
bytegrove
31. Aug 2015 · 20:08 UTC
Nice moves and effects! It was a little awkward to play with a keyboard though. It felt like there was something missing in the gameplay, but I cannot really figure out what. Maybe a slo-mo effect when, for example, throwing enemies? Oh and some camera shake and sound effects for that extra "oomph" perhaps? :)
Neat game, clean graphical style that I think you can explore even further should you continue developing this!
metalchouchen
08. Sep 2015 · 11:48 UTC
Nice works! A bit difficult to play with the keyboard but the idea is cool! Congrats!
MercuryXGames
14. Sep 2015 · 19:04 UTC
Nice!