Meltdown by fusionnist
Meltdown A LUDUM DARE 49 COMPO ENTRY
This jam's theme is "Unstable". In Meltdown, the theme appears foremost in the game's environment.
Meltdown: reach the top of a crumbling megastructure before its destruction catches up to you.
CONTROLS:
Movement is done with WASD or the arrow keys.
Aim and shoot with the mouse
The R key resizes your screen
The Q key toggles debug view (shows tile edges)
Best time yet: (dev): 205 (player): 317
Thanks for playing!
Made by fufu in 48 hours.
https://twitter.com/Fusionnist

| Link | https://fusionnist.itch.io/meltdown |
| Link | https://fusionnist.itch.io/meltdown |
| Original URL | https://ldjam.com/events/ludum-dare/49/meltdown-2 |
Ratings
| Overall | 58th | 3.974⭐ | 21🧑⚖️ |
| Fun | 135th | 3.711⭐ | 21🧑⚖️ |
| Innovation | 393th | 3⭐ | 21🧑⚖️ |
| Theme | 396th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 10th | 4.553⭐ | 21🧑⚖️ |
| Audio | 28th | 4.053⭐ | 21🧑⚖️ |
| Humor | 300th | 2.567⭐ | 17🧑⚖️ |
| Mood | 13th | 4.278⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
Did I mention the art? So much of it!
I have one major complaint though and it's the size of our strange robot protagonist, his sprite looks like 2x2 tiles, but his hitbox is more like 0.5x0.5 tiles, this makes movement really jank and confusing and it's super hard to estimate my jumps, I kept falling down because I couldnt judge jumps.
Man I'm just blown away at the amount of art and also levels, there were like, 4? zones with unique art and enemies, crazy amounts of sprite work and it all looks great, good stuff.
Time: 396.2807
To anyone who wishes to compete over time: my current best is a 205 ;)
Probably the only changes I'd want to make would be to cap the fall speed, and maybe figure out a code way to make it easier to jump around a single block. I'd love to see more interaction with the enemies, but that's hard to do in 48 hours, so wouldn't hold that against you.
If you do wish to get some attempts in (you make it seem like you only ever reached that area once), you can use your shooting to gain jump speed/momentum.
Thank you for playing!
This has a lot of potential and your pixel art in particular is outstanding. Really nice work! :)
also semi-response for @pbg : yes!!! I wish the game could generate further than what I got to create in the compo ;)