Schrodinger's Cat by jeroenpx

[raw]
made by jeroenpx for Ludum Dare 49 (JAM)

A game about a cat trying to escape from a space station.

20211005_SchrodingersCat.gif

Controls:
Move with ⌨️ WASD/arrow keys and Jump with Space/ctrl
Look around with 🖱️ the mouse Fire Shrink Gun 🔫​​ with Left Click - (after picking it up)
Pick Up/Throw with Right Click

Escape - Pause

Screenshots

screenshot1.png

screenshot2.png

screenshot4.png

Ratings

Overall 666th 3.579⭐ 21🧑‍⚖️
Fun 748th 3.421⭐ 21🧑‍⚖️
Innovation 205th 3.842⭐ 21🧑‍⚖️
Theme 1062th 3.184⭐ 21🧑‍⚖️
Graphics 507th 3.868⭐ 21🧑‍⚖️
Audio 474th 3.526⭐ 21🧑‍⚖️
Humor 726th 2.933⭐ 17🧑‍⚖️
Mood 771th 3.406⭐ 18🧑‍⚖️
Given 10🗳️ 16🗨️

Feedback

Inokentii_Best
05. Oct 2021 · 19:10 UTC
Interesting game!)
Nerisma
06. Oct 2021 · 15:25 UTC
Hi ! Interesting game, was not quite sure what to do, but I appreciate these animations / shaders, cool entry !
Moritz14
06. Oct 2021 · 15:29 UTC
I dont know what to do, but it looks cool:D
Scott Cooper
06. Oct 2021 · 15:36 UTC
Took me a minute to figure it out, but it was a ton of fun. I managed to catapult myself into a wall and had to restart. Loved the animation and work you all had with shrinking the objects!
glimaleite
06. Oct 2021 · 15:39 UTC
Aaaaaah I loved it! You got some interesting puzzles there, holy cow. When I understood that I could become tinier, I just had a huge smile. I loved the level design, loved the way you represented visually the instability and the mirror mechanic. I just wish I could see the main character's face, but I know, this would make the camera behaviour a lot trickier.

Lovely entry :)
zapdos2
06. Oct 2021 · 15:39 UTC
I had to turn the mouse sensitivity all the way down, the camera was way too fast otherwise.
Otherwise nice 3D graphics and audio is also pretty solid.
I couldn't get past the second door though.
Martta
06. Oct 2021 · 15:42 UTC
Nice game. The length was good and for a game jam game, it was actually somewhat impressive that you had the time to implement fully 3D game with such an interesting mechanics and smooth controls. Jumping to a platform was sometimes little bit glitchy. I see that your game has exactly the same problem as ours: The mouse sensitivity is ridicilously high in webgl version compared to the original. I'm probably going to prepare for the next game jam by doing sensitivity slider before hand. :) Thanks for nice game, maybe you could try to make some minor improvmenets for the game page, at least for me, I can not see the images and gifs. Maybe you could also write some short intro story, something little more than "cat escaping". But I really liked your game, cheers!
moi93101
06. Oct 2021 · 15:47 UTC
I liked that you can reduce the planet ;)
Maybe the music loop is too short (or agressive, I don't know) it can be annoying after some time
moi93101
06. Oct 2021 · 15:47 UTC
I liked that you can reduce the planet ;)
Maybe the music loop is too short (or agressive, I don't know) it can be annoying after some time
Pixelydian
06. Oct 2021 · 15:54 UTC
I beat it! :) Really neat idea! It was a little confusing to get past the second room but I figured it out. But the first room was well done in teaching the player than you can pick up objects. I liked the shrinking mechanic. Good puzzle design that really made me have to stop and think. Overall you did a great job coming up with a unique idea and implementing it. Bonus: kitty is cute!
Mickxe
06. Oct 2021 · 16:14 UTC
Nice work! Plenty of potential here if you keep developing this game.
Surfa
07. Oct 2021 · 21:01 UTC
Really good idea with some of the puzzles. Shrinking yourself was a surprise for me. Really like how each puzzle built on the last until the final where you needed to use all the stuf you learnt before. Soild premise for a game but a little rough around the edges, as expected.
HitchH1k3r
13. Oct 2021 · 19:09 UTC
This was a neat puzzle game. I liked that the game used unique mechanics for each puzzle, rather than doing uninteresting puzzles using the same techniques repeatedly. It would have been nice to see a bit more depth to the puzzles, but that's a big ask for a weekend project. The part of the game that really threw me off was the camera controller. I was on a trackpad and that did not help, but it would occasionally flip upside down, and in some cases start rolling the camera (at first I thought it might be intended, it's hard to tell with a theme like "Unstable," but it made the game really hard, and I'm sure it must be a bug).