Lightning Ball Rampage by neputevshina
EPILEPSY WARNING!
TEAM BARABANNAYA MATEMATIKA PRESENTS!
So... this is what we came up with in three days...
9 levels of pure destruction! Play as ball lightning! Destroy humans' property!
Fun game! Soundtrack and SFX by exiphase! Code by neputevshina! Graphics mainly by DISN but we all participated!
Play us! Go to github, itch! Star us! Send your scores to comments!
Here are some screenshots:
We made it for lulz.
Ratings
| Overall | 1148th | 3.208⭐ | 26🧑⚖️ |
| Fun | 1197th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 1057th | 3.021⭐ | 26🧑⚖️ |
| Theme | 807th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 1156th | 3.06⭐ | 27🧑⚖️ |
| Audio | 418th | 3.583⭐ | 26🧑⚖️ |
| Humor | 715th | 2.955⭐ | 24🧑⚖️ |
| Mood | 977th | 3.196⭐ | 25🧑⚖️ |
| Given | 37🗳️ | 27🗨️ |
Are there any requirements that I need to run it as it keeps throwing an error: could not load embed
Thanks.
- I understand what you're trying to go for with the shaking of the ball as you move, but it gave a feeling that I didn't have control over it.
- The score system isn't really a fun thing for me personally, I'd be interested to see a game like this that forces you to hit all the appliances. I found myself just going straight to the end every level and ignoring the other objectives.
- Consider using a different set of keys for controlling the menus, I found that when I lost I would inadvertently skip a menu because my movement keys are the same keys that advance the menus
1 this is intentional. unstable!
2 you have to find a balance between score and lifetime. it's like real life...
3 yeah, i agree. but i thought initially that using another key just for switching screens is kinda overengineering. as a side effect you can retry if you're dead very fast.
I played until I died a few times, it was nicely executed and I liked having green borders around walls for readability. My suggestion for the next one would be to take the "out of control" theme even further and make the lightning ball bounce around almost uncontrollably, so the gameplay is not simply to go and find the purple thing, but to actually hit it once you've find it (maybe making levels more open so you don't need to be precise).
As it is, it was nice to play this, I just felt that the gameplay didn't quite match the energy level of the game presentation! :zap:
Also, I don't know if this is a deliberate glitch, but not all of the walls have highlights. I tried passing through a spot that turned out to be a wall and died nearly instantly. :(
Thank you. :)
From reading other comments, I learned that we would trade score for completing the level in time. I guess this didn't come through to me so easily, as I missed the point of hitting the electronics (even if it was fun). It would make sense if they gave you more charge (life), but then I wouldn't run out of time!
It's a nice idea, and I had fun playing it! The graphics and audio were definitely in the right style for arcade. Thanks!