Burning Down the House by doomshmuck
I've been playing a lot of Final Fantasy XIV lately, and had an urge to make a boss fight modeled after that game, and here we are.
Story: You are a fire-fighter who is sending in their robotic fire-fighting minion to put out the raging inferno inside (just use your imagination, I suck at art). The robot comes equipped with an infinite supply of water, which is a good thing because that fire is out of control! It has also caused the building to become unstable (see what I did there?) and the ceiling is slowly coming down on you as you try and put the flames out.
How to play: Use the W, A, S, and D keys to move, and the arrow keys to shoot. You won't take contact damage with the flames, so don't worry about that. Shoot at the different segments of the flame wall and put it out... Once you put out all of the segments, you win!
For those not familiar with Final Fantasy XIV, basically the attacks have a red indicator that shows on the ground when it is being charged. If you are in the red area when the attack goes off, you are hit. The animation that plays after the red goes away is completely harmless, and you can stand in it's firey goodness with no effect. There are two mechanics that play out during the fight - A flame wall attack, where each segment will fire off a line across the room on a short delay. The second is an increasingly more frequent ceiling collapse, which will target a random spot in the area. Each time it goes off, there will be one additional area of ceiling collapse (and this is unbounded, technically, so if you take too long, you may not have anywhere to go). The flame wall attack can be dodged with good timing, just don't dodge into a ceiling collapse!
And one last thing... the flame wall segments can and will regenerate health over time, even if you have doused it (it is a raging inferno after all). So if you don't double (or triple, even) tap those puddles (they only gain 1 HP at a time though, so you won't have to spend TOO much time).
As for the music, it is a terrible rendition of the Talking Heads' "Burning Down the House". I'm sorry in advance.
Tools used: * Unity 2021.1.18f1 (Game engine) * Asesprite (for the graphics) * Bosca Coeil (music) * Bfxr (sound effects)
Thanks for playing my game!
| Source Code | https://github.com/mbstraus/ProjectInstability |
| HTML5 (web) | https://brainchewer.itch.io/burning-down-the-house |
| Original URL | https://ldjam.com/events/ludum-dare/49/burning-down-the-house |
Ratings
| Overall | 488th | 2.947⭐ | 21🧑⚖️ |
| Fun | 415th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 474th | 2.737⭐ | 21🧑⚖️ |
| Theme | 513th | 2.5⭐ | 21🧑⚖️ |
| Graphics | 513th | 2.395⭐ | 21🧑⚖️ |
| Audio | 324th | 2.947⭐ | 21🧑⚖️ |
| Humor | 290th | 2.639⭐ | 20🧑⚖️ |
| Mood | 483th | 2.206⭐ | 19🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
PS: You may want to set a cover image, you probably will get more attention that way :)
Other than that, it was fun! I could see this getting expanded to have multiple levels with different fire configurations and attack patterns. Nice job.
I actually am working on a somewhat larger project with some other people, where I wanted to incorporate a boss-fight mechanic like this into it, so I was using this as a prototype environment for that idea.. of course who knows if this larger project will go anywhere (getting motivated to work on it is hard...)
Thanks everyone for the feedback though! I guess lessons learned, make sound cues for ALL the things.
