Recoil Man by UndividedSensation

[raw]
made by UndividedSensation for Ludum Dare 49 (JAM)

Do you have what it takes to complete the mission? Do you have the courage to face your fears? Do you have the skill to overcome your limitations?

Are you... the recoil man?

Controls: A -> Move Left D -> Move Right Space -> Jump Left Click -> Fire 1 -> Weapon 1 2 -> Weapon 2 3 -> Weapon 3

UndividedSensation - Maximiliam Rosén: Programmer, Game Designer, Sound, Art

Markstrm - Markus Bergström: Level Designer

Post a picture of your high score!

Ratings

Overall 1191th 3.167⭐ 17🧑‍⚖️
Fun 621th 3.533⭐ 17🧑‍⚖️
Innovation 747th 3.3⭐ 17🧑‍⚖️
Theme 1073th 3.167⭐ 17🧑‍⚖️
Graphics 1211th 2.933⭐ 17🧑‍⚖️
Audio 813th 3⭐ 17🧑‍⚖️
Humor 662th 3.071⭐ 16🧑‍⚖️
Mood 938th 3.233⭐ 17🧑‍⚖️
Given 5🗳️ 6🗨️

Feedback

lovetocode999
05. Oct 2021 · 00:12 UTC
Nice graphics and sfx, but the character is a bit difficult to control.
Patrick Bender
05. Oct 2021 · 00:18 UTC
Really liked the physics once I started to get used to it. However, I got stuck in the bottom right part of the first level for 3-4 minutes just trying to get onto the platform and falling down into the pit with the laser eye. Making the gun just a tad bit faster or have more recoil I think would have helped make the platforming less frustrating.
Embedder72
05. Oct 2021 · 00:25 UTC
Very interesting game. Would be nice to have more of a slow ramp in capabilities so that you knew how to get over the bigger jumps.
SkallyWags
05. Oct 2021 · 04:11 UTC
Like the physics of the game and found it funny for some reason. Has a lot of potential. Got stuck at the spike area after you get the uzi. Was really looking forward to the next part but just couldn't get past that area. Overall a fun game nevertheless.
LDJam user 0
05. Oct 2021 · 10:57 UTC
very decent idea, character is a bit hard to control at the begining but when you get used to it, it's very satisfying mechanic.
Wuk
05. Oct 2021 · 11:31 UTC
Great concept, but controls are a bit hard to get used to. Even the beginning is a challange, and I had to quit kinda fast
Chris McKnight
05. Oct 2021 · 22:32 UTC
Using recoil as a movement base is a really cool idea.
If you can refine the system so its more reliable and easier to move around I think it can be really fun.
Bonus points for having a menu with sound controls ;)
Great job !
EricFreeman
06. Oct 2021 · 00:40 UTC
Really funny idea. Got hard to control at times but I think with some refinement this game could be really cool! I found a few areas where I missed a jump and died but it respawned me _after_ the jump that I missed. Still a very enjoyable game for a game jam. I also liked the addition of multiple weapons. Good work!

Edit: I forgot to say in my original comment that the checkpoint system really helped the game play better. It would have been very frustrating to miss one jump and have to redo a whole level.
uboretsky
06. Oct 2021 · 01:56 UTC
I like it! Hard to master mechanic that I really enjoyed
![I am the helicopter](///raw/4e1/c2/z/475e7.gif)
🎤 UndividedSensation
06. Oct 2021 · 09:35 UTC
@wuk @uboretsky @embedder72 @skallywags @ericfreeman @lovetocode999 @chris-mcknight @patrick-bender

Thanks for playing, the controller was designed like Jump King simple but hard to master. The bad part is that some people may give up by the learning curve.

And @uboretsky you have learned the helicopter technic took me some time too master that too :)
Silurus
07. Oct 2021 · 12:24 UTC
The game is great, I like the music.
The idea is good, unfortunately I did not manage to finish the game.
I'm dead 100 times haha
I still managed to have all three weapons!
stanroy
21. Oct 2021 · 19:56 UTC
Like other people said, hard to master, but once you get it, it's pretty satisfying to play.