SNOOZLE! by wedgiebee

:sleepingaccommodation::sparkles: Play it in your browser HERE! :sparkles::sleepingaccommodation:
- You're just takin' a quick snoozle! :sleeping:
- Your color constantly changes! :greenheart::heart: :blueheart::yellow_heart:
- Click, trace, and drag your way through 14 levels! :one::four:
- Played in browser with your mouse! :computer::mouse:
CREDITS
Made in October 2021 for Ludum Dare 49: Unstable.
Art & Animation by Jim Quinn.
Music by Tine Schenck.
Design & Code by Sean Wejebe.
SCREENSHOTS




Ratings
| Overall | 128th | 4.047⭐ | 34🧑⚖️ |
| Fun | 314th | 3.8⭐ | 32🧑⚖️ |
| Innovation | 57th | 4.15⭐ | 32🧑⚖️ |
| Theme | 1294th | 2.85⭐ | 32🧑⚖️ |
| Graphics | 219th | 4.25⭐ | 32🧑⚖️ |
| Audio | 119th | 4.05⭐ | 32🧑⚖️ |
| Humor | 362th | 3.556⭐ | 29🧑⚖️ |
| Mood | 68th | 4.233⭐ | 32🧑⚖️ |
| Given | 19🗳️ | 32🗨️ |
Good job!
At first I thought I was playing a Wario Ware type game without the ticking time bomb, but after the levels finish introducing their mechanics the puzzle aspect is just perfect, I was amazed at how deep it ended up being.
My one complain is that the moons don't behave super consistently, specially since it seems the colors of each object on screen is randomized but there's only one solution. I don't exactly what level it was but it had two columns of 3 moons at the bottom of the screen and in one run all those moons were blue but the game only allowed me to connect some specific pairs.
Other than that weird little quirk this is definitely one of my favourite games so far. Great work!
I kind of wish the head/hand selection was on mousewheel instead of right click so I could directionally control them and right click was for skipping the current color though.
What a fun little puzzle game! How calming :)
After the tutorial levels, it really got fun! My one issue is the star grabbing portions were maybe the least engaging part and just felt somewhat tedious at some point, especially since the stars were kinda small. All the other puzzles were fun to figure out!
Only other thing is I'm not entirely sure how it fits the theme.. but I'm sure there's something I missed.
Great game, nice work here :)
Art is great,music is great,concept is great!
I can just click a start when my hand cant reach it,so i dont need to change it. Maybe you can limit the click range~
Followed you and waiting for your new games~Wish you can try my game too~
I really loved that you didn't make the lose results affect you that badly. Just a few seconds lost really. I actually like that you didn't put a speedrun timer up which is very popular in LD. I normally don't have anything against that mechanic, but after playing your game I realized how damaging that kind of mechanic could be. It would really ruin the chill atmosphere, and I wouldn't have been able to appreciate all the small details you put in.
The art is super cool and I've never seen a nice, textured mouse cursor like that. I'd actually love to know how you created that gel/clay like texture on everything. I'm not very good at 3d so everything looks like default unity stuff when I try it.
I thought this game was truly excellent and you just kept impressing me around every corner. Usually with LD puzzle games with lots of stages, I quickly go "ok I get it, show me something new". That didn't happen with this game, which deserves a lot of praise!
At first with all the introduction levels, I though the gameplay was a bit too shallow (click the star, collect the moon, etc.) but that the presentation was fantastic. But I was suprised when you started to introduce proper puzzle levels because I didn't expect it at the point.
So I would say that there is maybe too much tutorialization and that it doesn't really show the real game early enough.
Oh and I loved the transition, when you yoom in the guy in the UI being the next level. That super well done and a really nice touch.
Amazing work on the game!! :clap: :clap: :clap:
@cain-sanches Sorry about the color-based mechanic! In the future would definitely incorporate some shape/pattern differentiation also. Glad you enjoyed it!
I see a lot of potential in different areas: as a chill game, as an educational game, for kids or people trying to regain motor control of their hands.
Very cool and unique game, although I don't see too much relation to the theme.
The clay animations and pointing animations are very well polished, and the music suits the game well.
I don't entirely see how this relates to the theme, but other than that everything here is just so on point. The transitions, the game play, the motions and the controls - it's all really amazing.
I think the only small piece of feedback that could I could give would be to give stars and things a dark outline so that the player can recognize them against the background and against the player when he is of that color.
This is such a creative, cute, well done game. Really awesome job :)
@dunk The color-changing is supposed to be what makes the game "unstable" but I don't think it really nails the theme connection in the way it wanted to :sweat_smile: I definitely get your note about wanting to change things with a keyboard press. One thing I had been considering was doing that with the hands/head, instead of having to cycle through them. But didn't get around to it!
@britt-henderson Great note!! Those stars do get hard to see when the colors match
@jupiter-hadley Thanks for including us! :)
@samuel-fine What a cool artist!!! Ty for sending!
@peace-of-cake-games Wow seems tricky on a touchpad, but glad you made it work and enjoyed it!! :)