Mercurial by Geryon Games

[raw]
made by Geryon Games for Ludum Dare 49 (JAM)

Screen Shot 2021-10-03 at 10.22.02 PM.png In Mercurial, your attacks are unstable and constantly cycle as you're kept on your toes dodging and killing zombies and bats.

Controls:

WASD or Arrow Keys - Move

Click - Attack

Ratings

Overall 890th 3.42⭐ 27🧑‍⚖️
Fun 796th 3.385⭐ 28🧑‍⚖️
Innovation 1060th 3.019⭐ 28🧑‍⚖️
Theme 1026th 3.231⭐ 28🧑‍⚖️
Graphics 544th 3.827⭐ 28🧑‍⚖️
Audio 578th 3.404⭐ 28🧑‍⚖️
Humor 1120th 2.286⭐ 23🧑‍⚖️
Mood 894th 3.28⭐ 27🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

Pixelydian
06. Oct 2021 · 15:21 UTC
This was really cool! Amazing job on the attack effects. Great player feedback, and the laser was very satisfying. Ground pound was also neat looking. Particle effects were pretty. You took relatively simple pixel art and made it very dynamic! Awesome work!
binary_coder
06. Oct 2021 · 15:51 UTC
Agree that the feedback was very good! I liked the different attack effects.
krexor
06. Oct 2021 · 15:55 UTC
The game felt well polished. I really enjoyed the graphic and effects. Great work.
POBIX
06. Oct 2021 · 15:56 UTC
Cool game! Very satisfying to play, and the effects look great.
shinyUmbreon
06. Oct 2021 · 15:59 UTC
The highlight for me about this game is the graphics and presentation. I loved the particle effects and the little screen shakes together with the pixel art. Nice job conveying to the player which spell they have. I enjoyed it overall!
FilippoLeo
06. Oct 2021 · 16:00 UTC
Cool look and feel. Had troubles finding out how it worked at the beginning.
uinelj
06. Oct 2021 · 16:01 UTC
Graphics and music are on point! The movement is good and the attacks are rewarding.

However I found the sound effects to be a little bit too loud compared to the background music (especially the ground attack), and the whole distortion effect a little too heavy, making the upper right text hard to read in fullscreen.
doomshmuck
06. Oct 2021 · 16:01 UTC
I loved the graphics, and the gameplay was pretty solid. I didn't really follow how to tell what attack I was going to do... I saw that the middle bar on the top was supposed to indicate that, but I couldn't really tell what it was trying to say. It also felt like I was taking unfair damage (I feel that way a lot with action games like this where you take contact damage). But it was a fun game, nice job!
Seskon
06. Oct 2021 · 16:06 UTC
the attacks themselfs are nicely made but the overall combat feels a bit clunky to me. The Art is also nice. Overall nice entry :)
thedude3600
06. Oct 2021 · 16:09 UTC
This was fun! I really liked the are style and the music was great! It took a few round for me to understand the mechanic, but once I got that down I could see myself improving each round which is something I think a game like this needs! One criticism, maybe add a bit more flourish or movement to the initial attack, I occasionally had a tough time knowing if the attack occurred in time or if I just got hit. Otherwise, good job!
Dominic Graziano
06. Oct 2021 · 16:57 UTC
enjoyed this :) nice speed and action.
iasonasgts
10. Oct 2021 · 10:10 UTC
It was a fun game . Nice scaling nice combat and nice movement . I think it needed some more work in attack physic and attack animation. Also it needed less bass in the sound effects . Beyond these its a pretty good and enterntaining game to play :D
Tiranice
10. Oct 2021 · 18:50 UTC
I don't understand at all when I'm able to attack. The default attack doesn't seem to have an animation.
llaumegui
11. Oct 2021 · 11:31 UTC
it's an interesting concept, i liked it !
However, i felt lost a lot as i didn't knew if my attacks worked or not, i think the experience would be enhanced with a bit more of feedbacks
Overall, it was cool !
AlexYam
11. Oct 2021 · 13:01 UTC
It is really fun to play except the sound effect of ground pound is too loud and the dash attack is not obvious enough.
gerrrard
11. Oct 2021 · 15:33 UTC
Good visuals, but more tutorial should be provided ingame.
rufson
11. Oct 2021 · 15:38 UTC
It looks very cool, love the laser weapon and the glitch details. As others mentioned something is wrong with communication whether the blow happened or not but maybe this is a feature :sweat_smile:
Soulo
15. Oct 2021 · 19:55 UTC
Beautiful game, interesting idea! I didn't understand how to use the blue attack, it's likely that I get damage every time using it. But anyway it was fun
rialogege
26. Mar 2022 · 16:56 UTC
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