Celestial Heights by shp

You're a construction worker who has been in charge of demolishing an unfinished skyscraper project that went wrong. Everything is all set up for blowing up the building but then you realize you forgot your lunch all the way on top of it. You are very hungry so you better hurry up and grab your grappling hook so that you can reach your precious lunch before the building completely collapses.
If the HTML5 version is laggy or has issues, you can also try downloading the desktop version for Windows or Linux on the itch.io page.
The game is made in the FTE QuakeWorld engine, using my own empty template and as well as my own tool to assist in deploying and testing the web version. Other tools used were - Blender for 3d - Gimp for the small amounts of 2d - netradiant-custom for q3bsp needs - Audacity and objects in my room for sound - SunVox for music


| Link | https://shp.itch.io/celestial-heights |
| Link | https://shp.itch.io/celestial-heights |
| Original URL | https://ldjam.com/events/ludum-dare/49/celestial-heights |
Ratings
| Overall | 111th | 3.833⭐ | 47🧑⚖️ |
| Fun | 56th | 3.956⭐ | 47🧑⚖️ |
| Innovation | 181th | 3.614⭐ | 46🧑⚖️ |
| Theme | 167th | 3.875⭐ | 46🧑⚖️ |
| Graphics | 138th | 3.818⭐ | 46🧑⚖️ |
| Audio | 123th | 3.578⭐ | 47🧑⚖️ |
| Humor | 142th | 3.198⭐ | 45🧑⚖️ |
| Mood | 207th | 3.384⭐ | 45🧑⚖️ |
| Given | 38🗳️ | 50🗨️ |
Very cool physics and you make good with the theme!
Good job!
I would have loved to be able to move around at little bit, especially when on the ground, but other than that, great!
One problem I had with the game was that it's pretty difficult to get on top of platforms. That isn't a problem through most of the level, but once you reach the top layer with your lunch, it could be really tricky.
Other than that, I absolutely loved it. Also, the WebGL build didn't seem to have any issue for me, everything worked perfectly. 😀
The mechanics are fun, the graphics are cool, the theme is present. Amazing!
I can't remember a single game from @shp that disappointed me so far.
Excellent job (again)!
I also think moving around with WASD might have saved my butt a time or two. Maybe a jump button? I get that those weren't within the idea of the game, and I can appreciate that.
Having said that, I did enjoy this game. Excellent sound work. Nice graphics, too.
Great job! And as a solo compo jam game, my issues are basically void. I understand the time constraint and pressure. All-in-all, this is a solid game. I just wasn't very good at it haha.
I had a bit a hard time with the controls (I normally play controller).
Your game got me into the flow, once I got a bit into the controls.
I wanted to get up and it was adrenalin rush.
Often the platforms above did fall, while trying to get up. Tricky. And the hook not always hooked.
As a minor problem, when structures start to collapse there's really not much you can do (or maybe I'm bad at it)
Now, this is a game I was excited to play on PC. I first played it on mobile(Pixel XL) (despite unity and itch.io warning me not to), and it was really fun and challenging. The menu buttons were hard to click as it was clearly meant for computer resolution and was thus, very very tiny. But I could click them, and I could tap on the screen in the direction I wanted to shoot my grappling hook. So it was still really fun, if challenging, on easy mode. But I wanted to give a proper review, so I waited to play it on PC.
On PC, it's actually less fun for me. I can navigate the menus better and it's easier to play, but it doesn't feel as good as it did as a pseudo-mobile game. The length of how far I can shoot is unclear, and it feels really bad to click to release before I can shoot again: either I only click once and I am always constantly falling, or I am always double clicking, which is a problem at the beginning of the game. I would rather have one click, one shoot mechanics.
Overall, I really had a good time, especially on mobile. I couldn't stop "one more trying!" right up until I had class time / low battery. I did not have this same "just one more try!" feeling on PC, even though I made significantly more progress by about a hundred meters or so (the background color started changing, which I never reached on mobile). Really fun game, if you play your cards right.