Picasso Bridge Disaster by TheWustache

A painterly bridge builder (sort of). Draw any solution you can think of and let the physics engine decide if you were right! Contains various flavors of car and button based puzzles.
Here's a tiny little preview:

The physics are incredibly, stupidly janky sometimes. Sorry about that! Sometimes a solution will work, other times it'll explode in a spectacular fashion. When in doubt, try to redraw it. Pro tip: don't draw in the ground.
Update Oct 9: I made a few improvements to the way collision shapes are generated. Even though it's still not perfect, the physics are much more stable now. Some levels, like the one with the looong bridge, should be less frustrating now.
Controls:
Red Brushstroke: Left Click
Blue Brushstroke: Right Click
Undo: Z
Clear: C
Tools: Godot+Goost, Gimp
| Link | https://github.com/leogeier/ld49/tree/ludum-dare-49 |
| Web (improved physics update) | http://games.leonardgeier.com/picasso-bridge-disaster/ |
| Web (original) | https://battlesalad.itch.io/picasso-bridge-disaster |
| Windows (untested) | https://battlesalad.itch.io/picasso-bridge-disaster |
| macOS (untested) | https://battlesalad.itch.io/picasso-bridge-disaster |
| Linux (untested) | https://battlesalad.itch.io/picasso-bridge-disaster |
| Original URL | https://ldjam.com/events/ludum-dare/49/picasso-bridge-disaster |
Ratings
| Overall | 96th | 3.87⭐ | 29🧑⚖️ |
| Fun | 16th | 4.167⭐ | 29🧑⚖️ |
| Innovation | 141th | 3.722⭐ | 29🧑⚖️ |
| Theme | 230th | 3.685⭐ | 29🧑⚖️ |
| Graphics | 361th | 3.222⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
+ tight controls and clear instructions
+ great level design
- while i get the theme reference it doesnt exactly scream unstable
very balance, not too hard, not too easy
I like the physic :)
I really enjoy it
:purple_heart: :dart: :frog:
Excellent the programmer art!
Thumbs up!

Maybe the button and car levels can be combined?
Good job!
Well implemented physics. Good ideas for the levels.
Congratulations!
@hartvichio Thanks! I can see why the theme might not fit entirely. That's usually a problem I have with my jam games. Some kind of stress mechanic like in traditional bridge builders might have fixed that, but that seemed too complicated -- both for me to implement in this timeframe and the kinds of puzzles I wanted to make.
@jason-pitchford Thanks! I guess janky physics aren't all bad :D
@connor-magson Thanks, turns out that this method of building stuff is really flexible. I added the different kinds of puzzles to show what this system is capable of (if the physics cooperate ;)
@lmb I'm glad you got through that level! That really is the worst one regarding the glitches.
@totteriludum Thanks! I found out that Godot seems to struggle with complex and concave collision shapes. I published a version that takes this into account, although some jank remains.
The system appears powerful enough for lots of different puzzles, so combining cars and buttons is something I find interesting -- maybe you would have to build a bridge that both activates a button and transports a car?
@dob Thanks! I'm lucky that I've found Goost, otherwise I wouldn't have had time to finish the game. I suppose it's also a question of how well you know your tools of choice -- I know Godot well enough by now to move relatively quickly, but using rigid body so heavily was new to me. I learned a lot though!
@kantanloop I'm glad you enjoyed it! I felt like it would have been a shame not to provide a sandbox, I had so much fun while prototyping, I just couldn't keep that to myself :)