Star Drop by kantanloop

Create platforms for falling buildings, and guide them to their target landing zone in this short puzzle game made for Ludum Dare 49.
Everything except for the sound effects were made by me!!!!
CONTROLS:
Space: Drop the building
R Key: Restart the Level
ESC: Audio Options, options to skip level and quit game (press ESC again to exit this menu lol)
Can you clear all 7 levels and make them all land right side up?!?!? (I will personally tell you good job because I don't think the game does)
Thanks for playing!
| itch.io Download | https://kantanloop.itch.io/star-drop-ld-49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/star-drop |
Ratings
| Overall | 499th | 3.7⭐ | 32🧑⚖️ |
| Fun | 549th | 3.6⭐ | 32🧑⚖️ |
| Innovation | 187th | 3.867⭐ | 32🧑⚖️ |
| Theme | 829th | 3.45⭐ | 32🧑⚖️ |
| Graphics | 282th | 4.145⭐ | 33🧑⚖️ |
| Humor | 839th | 2.768⭐ | 30🧑⚖️ |
| Mood | 438th | 3.69⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 37🗨️ |
Good job!
Great graphics and music! And just what is this building delivery company and who is hiring them? :D
Not much to criticize here, everything feels clean and polished. Did you make the music yourself? I really like it.
while i had no trouble getting the overall idea of having to get your house to the target zone, it took me quite a bit to get my brain away from thinking the "platforms" would allow the house to rest on or slide off of them and initially i even thought the game might be bugged on my end somehow. maybe some sounds/animations would help with better communicating the fact they cause things to bounce?
one specific thing i liked a lot is the way the game's intro screen introduced the connection stuff by just allowing you to click on things instead of there being some separate tutorial level, that felt cool.
Sometimes two platforms would get triggered at the same time which felt really bad since I had to redo the whole setup (especially tedious when there is multiple moving connection points).
Massive QoL changes would be:
- Make sure only 1 platform can be triggered within .1 sec or so
- make old connections persist on level restart so you dont have to redo them every time
- auto reset would be great (the systems should be in place since you show the "R to reset" hint when the dropped building is stationary).
This game is in my personal top 10 for this Jam! Really well done :)
I would've liked to see a fullscreen button, as the fairly small window made the game a bit harder to play for me; since you're using GameMaker, all you need is an object with an F11 event (or any other key) that has the line `window_set_fullscreen(!window_get_fullscreen());` in it. (If there is fullscreen and I somehow missed it, sorry!)
Really nice work! :)