Bad Ball Blob by huntthewumpus

[raw]
made by huntthewumpus for Ludum Dare 49 (COMPO)

You control a cannon trying to make Bad Ball Blob's tower to fall over and make it touch the ground.

So this is it, my entry for LD49. It was fun and all :) Maybe not as many features and as polished as I wanted it to be. Also no music/sounds unfortunately.

Play here

title screen

in game

in game animation

Ratings

Overall 530th 2.635⭐ 28🧑‍⚖️
Fun 471th 2.769⭐ 28🧑‍⚖️
Innovation 547th 2.135⭐ 28🧑‍⚖️
Theme 481th 2.769⭐ 28🧑‍⚖️
Graphics 523th 2.212⭐ 28🧑‍⚖️
Audio 426th 1.133⭐ 17🧑‍⚖️
Humor 394th 2.104⭐ 26🧑‍⚖️
Mood 490th 2.083⭐ 26🧑‍⚖️
Given 17🗳️ 24🗨️

Feedback

jk5000
04. Oct 2021 · 13:06 UTC
I liked the idea and I did have fun playing it. I would liked a bit less levels and instead had some music and perhaps a bit better visuals. But overall is a pretty good compo game.
FlorianBalD
04. Oct 2021 · 18:39 UTC
Cool game, simple but effective. Reminds a bit of angry birds, the fact that you can control the canon's power AND rotation can give you multiples ways of finishing a level, and that's great!
munkkeli
04. Oct 2021 · 18:42 UTC
Quite a fun game. Some sounds would have been great though. Also, I think the controls could have been better explained with UI elements & gameplay. A wall of text is a bit exhausting to read trough.
Betamorfosis
04. Oct 2021 · 18:47 UTC
Good gameplay, reminded me of angry birds. Maybe some sounds or music would improve the experience. Kepp up the good work.
ZachsButt
04. Oct 2021 · 19:21 UTC
simple and well executed!

![Screenshot 2021-10-04 152042.png](///raw/cd6/f/z/451c8.png)
Souptik Datta
04. Oct 2021 · 19:48 UTC
I really like the hand drawn art style:smile:. Good job!
thesedatedprince
04. Oct 2021 · 20:32 UTC
Fun little game :). I felt you came up with some interesting level designs from your core mechanic, which kept engaged enough to play through and enjoy the whole thing. I agree with other commenters that sound would definitely enhance the experience, but overall I had good fun playing this.
Nick Rafalski
05. Oct 2021 · 17:59 UTC
Fun little game! I really appreciate the detailed tutorial! The sniper levels were my favorite, but the 100+ ball levels were are also really fun! Nice job!
LDJam user 245740
06. Oct 2021 · 00:51 UTC
It was extremely playable and I liked the satisfying feeling of everything tumbling. I do think I technically knocked the blob over many times, but it wasn't counted within the 5 seconds. Maybe a longer settling time?
Apples_mmmmmmmm
07. Oct 2021 · 20:09 UTC
Might be good to extend the timer, there definitely seems to be a lot of opportunity for the ball to reach the ground after the timer would run out which could allow for more variety in how the levels could be solved. Especially when the levels size increases, since the timer doesn't seem to take height or width into account.
lesinvisible
08. Oct 2021 · 13:00 UTC
Very nice and simple game, I liked the physics a lot. My only complain is that in some levels it's not so easy to navigate when you try to look at the target.
PatrickRMC
09. Oct 2021 · 16:50 UTC
Fun and quick game, it scored high on the innovative side and I think it's a good entry into the jam, it reminds me of Angry Birds in a way, would be cool to have some sort of line so it would be easier to see where the shots would be shot, especially during the sniper levels. But overall great.
ubershmekel
11. Oct 2021 · 04:45 UTC
The controls were a bit wonky. Usually in angry birds you see a preview of the path your balls will take because otherwise it feels like guessing. I still enjoyed this game. As far as level design goes - I would have loved to see more chain reactions, the last level with the ramp was really cool. Thank you for the game.
ardorugus
11. Oct 2021 · 07:11 UTC
Got through many levels, nice one. Wished for more interesting physics (lika bazooka in Worms). But overall had fun, thanks!
Flying Dog Fish
15. Oct 2021 · 20:42 UTC
Nice and simple game. I tried shooting in a nice parabolic curve but failed because the power control is too sensitive so I started shooting straight with full power and got to the end. Having to dismiss a message box after each shot and finished level felt very unnecessary.