Proximity War by Ravenmages

[raw]
made by Ravenmages for Ludum Dare 49 (JAM)

* The blue faction grows more and more unstable as time goes on. Starting from just one ore harvester, can you defeat the unstable blue faction before it's too late? * ``` * Instructions: *

  • Use your harvesters (little red squares) to mine (grey boxes)
  • Build barracks from your home bases (large squares)
  • Build units from your barracks (large red circles)
  • Your "Fighter" units will attack enemy targets in their proximity
  • Use mouse to pan around ```

Ratings

Overall 1284th 3.061⭐ 35🧑‍⚖️
Fun 1152th 3.031⭐ 34🧑‍⚖️
Innovation 1184th 2.875⭐ 34🧑‍⚖️
Theme 1459th 2.379⭐ 35🧑‍⚖️
Humor 1080th 2.375⭐ 30🧑‍⚖️
Mood 1340th 2.638⭐ 31🧑‍⚖️
Given 59🗳️ 44🗨️

Feedback

Jel2217
05. Oct 2021 · 00:09 UTC
Cool game, fun gameplay and interesting take on the theme!
Daniel Giorlando
05. Oct 2021 · 00:09 UTC
Neat! A little difficult to control imho though 😭
zakaria
05. Oct 2021 · 00:12 UTC
Fun gameplay solid idea i enjoyed it ^^
SeaM00se
05. Oct 2021 · 00:24 UTC
The wall-of-text tutorial window is a bit hard to read, but once I figured it out it was actually pretty fun!
xpoho
05. Oct 2021 · 00:31 UTC
Хорошее начинание, люблю стратегии. Особенно с синими против красных. Или зеленых. В общем, здорово!
Zapturk
06. Oct 2021 · 03:22 UTC
Pretty good game. Looking forward to where you can go from here
Skyward4d
06. Oct 2021 · 09:43 UTC
Really interesting idea, solidly implmented.
It was a little unintuitive, and the instructions took a while to digest. But it was a fun experience once I got the hang of it.
Overall, really nice job.
Matthieu Riboulot
06. Oct 2021 · 18:06 UTC
A little buggy and too bad there is no fullscreen option, but solid draft of nice small rts.
OminusGalaxy44
06. Oct 2021 · 18:14 UTC
this game was a little confusing, but once i understood the controls, it was really fun! really well done, but it would've been easier to understand what was happening with some better indicators.
Joel Davis
07. Oct 2021 · 06:05 UTC
pretty ambitious making a whole RTS in a jam, with enemy AI even. Was pretty confusing to play tho, i had a hard time figuring out what was going on even after reading the instructions. More player feedback next time!
LDJam user 258863
07. Oct 2021 · 06:10 UTC
The locked window then having the mouse pan was a bit iffy! And rts's are hard because of how off they feel without the ability of hotkeys, like the ability to jump back to your base.

But still, crazy how much you got done!
XSchaumiX
07. Oct 2021 · 14:21 UTC
Really cool game! The enemy was a bit too difficult for me but I gave him a tough fight before he won ... several times :laughing: Everything is kept pretty simple but i liked it. There could be some Audio but besides that decent game.
Nicolas Cancio
07. Oct 2021 · 23:10 UTC
Struggled with the controls for a minute until I noticed the control scheme hidden in the wall of text. Good idea, but the UI and instructions could use some polish.
hiroboto
08. Oct 2021 · 03:35 UTC
interesting but hard for me to get things moving
TsFreddie
08. Oct 2021 · 10:29 UTC
Oh hey, a towel defence game with RTS control. It doesn't look like one so it was a bit confusing, but once I realized it, the control is pretty intuitive.
JoeRenglish
09. Oct 2021 · 06:57 UTC
Ok so I think this is a really cool idea and pretty impressive for a game jam. However, the application window is so tiny its almost impossible to play. This game needed to either have a larger window, a resizable window, or a fullscreen option. It's a cool idea, but kind of unplayable on a 4k monitor.
SimonL
09. Oct 2021 · 10:16 UTC
Oh man, the actual game loop is very enjoyable and challenging. I can totally see myself playing this system more. The fast-paced system is very engaging.

But there are some issues with the user interface that make it very hard in the current state.
The screen does not scale up if you increase the window size. The resolution could stay the same, but it should at least up scale.
And because it is just this tiny window, scrolling the map is way too fiddly. Actually, map scrolling felt like the limiting factor in my playthroughs.
Also, there were some grey artifacts on the map which fooled me several times, because I thought they were mines, but when coming closer, they disappeared.

The controls were not obvious from just jumping in the game, but after reading the instructions it all worked out pretty nicely.


Great entry with lots of potential!
quasar098
10. Oct 2021 · 16:12 UTC
super difficult, super confusing.
the mouse should pan with rmb down on white area rather than insanely precise mouse placement.
my units didnt attack, neither did i figure out how to get money in the 20 minutes that i attempted to play

overall very confusing

(and yes i read the instructions 5 times over)
retrome
16. Oct 2021 · 15:28 UTC
Nice little game. Feels ultra hard to play.

Some remarks on polishing:
1. Window size is pretty small on 4K display, so it is hard to read the text and focus on things.
2. Sometimes harvesters bounce away of resources so no harvesting happens. It happens than you move multiple harvesters together.

Keep going!
lilkrit
20. Oct 2021 · 03:23 UTC
Very difficult game, but quite deep mechanics for such a short time!