Steel Coffin by JLV

[raw]
made by JLV for Ludum Dare 49 (JAM)

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In this game, you play as a mechanic tasked with repairing a mining mech that gets damaged during each expedition. Manage your resources optimally, and you might learn a thing or two about the world the game takes place into...

How to play Parts of the mech get damaged during its sorties. These parts are highlighted in Orange. Click on them to repair them. This will consume resources.

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An orange part gets hit a second time -> Game Over

You leave the base with not enough fuel in the tank -> Game Over

This game was built in less than 10 hours, and was designed as more of an interactive story than a full-fledged game. Thanks for playing !

[EDIT October 7th] : Sound was added to the game post-jam. The audio category has opted out, but please take that into consideration if you wish to rate the mood.

Ratings

Overall 1475th 2.64⭐ 27🧑‍⚖️
Fun 1522th 2.019⭐ 28🧑‍⚖️
Innovation 1396th 2.558⭐ 28🧑‍⚖️
Theme 1147th 3.077⭐ 28🧑‍⚖️
Graphics 1247th 2.852⭐ 29🧑‍⚖️
Humor 1216th 1.905⭐ 23🧑‍⚖️
Mood 1146th 3.021⭐ 26🧑‍⚖️
Given 12🗳️ 29🗨️

Feedback

JCMonkey
04. Oct 2021 · 23:41 UTC
the game link doesnt point to anything, maybe set the game to public on itch?
Jon_Nova
05. Oct 2021 · 20:30 UTC
I really liked the way that you indirectly tell about the world. Would be cool to make choices and deal with the consequences like a text adventure.
Quite Good
05. Oct 2021 · 23:02 UTC
Your writing is really great, and the world that you build through it is really interesting. Liked the graphics as well, but would have also enjoyed some simple sound effects to wrap the whole game up nicely. I'd really hate to pilot one of those mechs.
Stroe Andrew
05. Oct 2021 · 23:09 UTC
Your writing is really really good. I would've probably choose an other font... Overall is pretty pretty good. nice
DestroyerTech
05. Oct 2021 · 23:16 UTC
Really great narrative, some audio (music especially, but also sound effects) would probably have really enhanced the experience. I couldn't work out how to tap into the Available Fuel, though.
Kit Gorn
05. Oct 2021 · 23:17 UTC
A delayed fix doesn't make sense. Everything rests on randomness.
It would be nice if we could bring resources from the expedition.
My English is bad. Therefore, I cannot appreciate the history.
Copito
05. Oct 2021 · 23:19 UTC
I liked how consistent everything was, it's hard to fault it for the time spent! I guess ideally it could have been a bit longer with some story points giving back fuel or something but I imagine that was out of scope
EnergizedBlast
06. Oct 2021 · 01:50 UTC
A nice entry with a neat narrative definitely. I really enjoyed the writing for this and the general idea, though I would have loved to see some sort of way to replenish the resources either by luck or as part of progressing through the game trip by trip, as once you used all the fuel or resources up it's inevitable. That kinda plays into the narrative though, so not a bad thing either way!
Wolfhead
06. Oct 2021 · 17:27 UTC
its a Nice Siple Resource Manage Game with some Story, i Like it. Simple but Effektive.
LDJam user 233347
06. Oct 2021 · 18:25 UTC
Wow, you took part in a lot of jams.... and in over 10h: respect.

Simple, yet effective game.
Mads
07. Oct 2021 · 07:48 UTC
It seems a bit wierd that everything is random, and as resources does not increase the game seem a bit pointless. Bringing back resources from each mission would completely change the game i think. Good narative.
ChillerTyp
07. Oct 2021 · 09:38 UTC
Inspired by Megaman, huh?
RosyMaple
07. Oct 2021 · 10:40 UTC
Really enjoy the writing and concept, but I feel like being able to lose from randomness really weakens the game.

personally I think that leaning in to either the story and removing the randomness so you can reliably experience the full story, or on the other end focusing more on the game elements by adding a way to predict what will take damage and to get more resources even if not enough to keep going or just educated guesses for the predictions of what will take damage.

as it is the story and theme is great but it really feels like a VN with some RNG tossed on top haphazardly
TheGamerASD
07. Oct 2021 · 15:03 UTC
Cool game, I enjoyed the story.
MorePixels
07. Oct 2021 · 15:06 UTC
Nice story, and very cool concept, but felt like it was missing somethingg.
his-games
09. Oct 2021 · 15:17 UTC
Really interesting concept, could have more gameplay to it. If this had more decisions to make, and more alternate routes, this could be a really cool papers-please-esque game.
FromTheChasm
20. Oct 2021 · 18:15 UTC
The concept is great. The music really adds to the atmosphere. In the writing I got a good sense of the world. The steel coffin is a cool motif. Terms of the game, I liked the idea of repairing to surive. Choosing to whether to gamble or not. I was defeated pretty quickly a number of times, as I wasn't sure how to access the resources. Pretty cool either way.