Steel Coffin by JLV

In this game, you play as a mechanic tasked with repairing a mining mech that gets damaged during each expedition. Manage your resources optimally, and you might learn a thing or two about the world the game takes place into...
How to play Parts of the mech get damaged during its sorties. These parts are highlighted in Orange. Click on them to repair them. This will consume resources.

An orange part gets hit a second time -> Game Over
You leave the base with not enough fuel in the tank -> Game Over
This game was built in less than 10 hours, and was designed as more of an interactive story than a full-fledged game. Thanks for playing !
[EDIT October 7th] : Sound was added to the game post-jam. The audio category has opted out, but please take that into consideration if you wish to rate the mood.
| Link | http://jlv.itch.io/steel-coffin |
| Original URL | https://ldjam.com/events/ludum-dare/49/steel-coffin |
Ratings
| Overall | 1475th | 2.64⭐ | 27🧑⚖️ |
| Fun | 1522th | 2.019⭐ | 28🧑⚖️ |
| Innovation | 1396th | 2.558⭐ | 28🧑⚖️ |
| Theme | 1147th | 3.077⭐ | 28🧑⚖️ |
| Graphics | 1247th | 2.852⭐ | 29🧑⚖️ |
| Humor | 1216th | 1.905⭐ | 23🧑⚖️ |
| Mood | 1146th | 3.021⭐ | 26🧑⚖️ |
| Given | 12🗳️ | 29🗨️ |
It would be nice if we could bring resources from the expedition.
My English is bad. Therefore, I cannot appreciate the history.
Simple, yet effective game.
personally I think that leaning in to either the story and removing the randomness so you can reliably experience the full story, or on the other end focusing more on the game elements by adding a way to predict what will take damage and to get more resources even if not enough to keep going or just educated guesses for the predictions of what will take damage.
as it is the story and theme is great but it really feels like a VN with some RNG tossed on top haphazardly