The Troubled Train by RosyMaple
Take on the role of the engineer of a train with many, MANY, issues! Your company, the Mule Desert Express, has fitted their trains with state-of-the-art solutions to any issue that may present itself, but will you be able to utilize these effectively to keep the train safe?
| Recommended Version | https://lorenzolion.itch.io/the-troubled-train |
| Untested build | https://lorenzolion.itch.io/the-troubled-train |
| Untested build | https://lorenzolion.itch.io/the-troubled-train |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-troubled-train |
Ratings
| Overall | 1273th | 3.069⭐ | 31🧑⚖️ |
| Fun | 1002th | 3.19⭐ | 31🧑⚖️ |
| Innovation | 1121th | 2.948⭐ | 31🧑⚖️ |
| Theme | 1031th | 3.224⭐ | 31🧑⚖️ |
| Graphics | 1320th | 2.586⭐ | 31🧑⚖️ |
| Audio | 841th | 2.944⭐ | 29🧑⚖️ |
| Humor | 716th | 2.946⭐ | 30🧑⚖️ |
| Mood | 1296th | 2.75⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 30🗨️ |
I love the game mechanic. It started off pretty steady, I had a good pace going on... THEN THE UNICORNS ARRIVED. Oh my god! I ended up with like 15 things on the screen and my poor fingers couldn't click fast enough. I had great fun though. Great submission!
The unicorn one is the one I failed the most unfortunately. I couldn't focus on the spell I was meant to choose whilst shovelling coal and reloading bullets - that one may need to be tweaked slightly? But yeah, loved it, good job - I managed to travel 4371M
Cool intro, nice song, but I've got lost on the controls and the screen was small
Unicorns seem kinda off, or is it just me... if they have an elemental shield already and get attacked again, am I supposed to press the button once more or not?
this was my best attempt so far, 81,17 kph - 4300m - 15 cars :)
we had tried to hint at this with the visual Bubble on the train car but a lot of the time by the time you get the car you wont be able to see it 😅

This is how far I got! I've played on Linux Mint and everything seemed to go fine.
My only desire is that the windows would be more organized, but I guess thats part of the challenge.
"Rad as hell" hahaha, love it.
It was really clever to deactivate a module once you fail it, to give the player some breathing room and stop them snowballing through all five of their lives at once.
All of the modules were simple and intuitive as well, except the unicorn. And while it IS explained in the instructions, some players will likely skip the text and go straight to the game. As an alternative, maybe the modules could have been explained the first time you encountered them in game?
Otherwise, really good job. Good pacing on the difficulty ramp and that completely nailed the theme.
If I might make a small suggestion, it would be to increase the size of the text at the bottom right and make it more flashy with colored bars and stuff! I didn't even notice that panel was there until I had already been playing for a while.
I tried it on linux and it felt kind of laggy. Might just be my PC though.
Also I did not understand how it works because I skipped the instructions at first.
Once I read them everything made sense though.
The interface and graphics could use some polish but this was made in 3 days after all so well done!