Komuro by Ghoulean

[raw]
made by Ghoulean for Ludum Dare 49 (COMPO)

How to play:

  1. Click on white edges to flip
  2. Edges are flipped according to the triangles they form
  3. Match edges to colors

komuro_screenshot.png

Any two planar triangulations are connected by O(n^k) edge flips, despite the exponential number of such triangulations. Klaus Wagner proved that k <= 2 in 1936, and Hideo Komuro proved that k = 1 in 1997.

Ratings

Overall 281th 3.468⭐ 33🧑‍⚖️
Fun 315th 3.274⭐ 33🧑‍⚖️
Innovation 82th 3.919⭐ 33🧑‍⚖️
Theme 520th 2.467⭐ 32🧑‍⚖️
Graphics 465th 2.774⭐ 33🧑‍⚖️
Audio 391th 2.565⭐ 33🧑‍⚖️
Mood 422th 2.75⭐ 30🧑‍⚖️
Given 33🗳️ 37🗨️

Feedback

LDJam user 264719
03. Oct 2021 · 20:45 UTC
Wow. That was so hard. My advice to you would to be make an easy mode. Also the sound effects are so loud, but I like how they sound. Maybe turn down the volume.
c64cosmin
03. Oct 2021 · 23:44 UTC
The idea is super neat, this would be a really relaxing mobile game!
Please make a mobile version!
Not really in theme though.
But great game anyway!
z0rly
04. Oct 2021 · 00:01 UTC
Very neat idea! You really sniped the computer graphics / lowpoly modeling fans with this one :)
SlimmerBurger
04. Oct 2021 · 00:08 UTC
That was so cool, really unique take on the theme, are the levels randomly generated?
🎤 Ghoulean
04. Oct 2021 · 00:19 UTC
@slimmerburger Yes, the levels are randomly generated. Sometimes the vertices are generated so that the lines look like they are overlapping. I don't know how to efficiently generate a "good" set of vertices though which is why I added a new level button in case one level has a particularly nasty set of overlapping lines.
guine
04. Oct 2021 · 04:07 UTC
I loved it!
Parker Nalch
04. Oct 2021 · 04:29 UTC
It took me a few levels before I grasped what the goal was. I was accidentally solving them for a bit there. Maybe having a tutorial level or two would help users avoid that confusion. Other than that, I liked it!
shp
04. Oct 2021 · 05:00 UTC
Good practice for low poly artists, who get to flip edges in quads pretty often lol. cool game, well done
fakefirefly
04. Oct 2021 · 20:16 UTC
A neat little puzzle game.

I like the sound effects and the explosion effect which make each puzzle gratifying to solve. The color scheme was also well chosen and is easily readable, for the most part.

Sometimes the valid edges are hard to see, which leads to me just random clicking lines to see if I missed something.

I'm also not really getting how this fits the theme? Unless the idea is that each shape is mathematically/structurally unstable?
cirno
05. Oct 2021 · 02:22 UTC
Nice idea, nice sound effect (and beautiful math conclusion). Using a greedy method solved all the problems I met: find an edge that fits in a colored slot after a flip, flip it, then repeat this step until all the edges are fit. I can't prove if it is right but it seems to work.
arkinrev
05. Oct 2021 · 05:43 UTC
I really liked it! There were a some where the target and the line were very close and hard to see the flip, and I think I may have clicked "new level a few times trying to get at a small line. Awesome, and I played far too many levels before I had to stop for sleep. Good job!
Betamorfosis
05. Oct 2021 · 15:32 UTC
I would love to take a look at the code as soon as possible. Really liked the entry. It's simple, yet effective exactly my kind of games. Minimalistic design and interesting level design. Nice work!
LDJam user 261208
05. Oct 2021 · 16:51 UTC
Very nice and quite intuitive mechanic. Even though I started to accidentally solving the first ones, they kind of start to clarify to the player what is happening.
I don't know if it was my impression, but as the puzzles are automatically generated, sometimes there were 2 edges on top of each other. Maybe you need to adjust the puzzle generator to avoid this.
Diego Escalante
06. Oct 2021 · 00:58 UTC
Kind of a neat puzzle idea, I've never seen something like that. It got a little repetitive after a while. Maybe it was because I reached level 51. Still, it as a good time. Thanks!
DNAbro
06. Oct 2021 · 02:43 UTC
Surprisingly addictive. I feel like if more of the puzzles weren't one move from being solved it would be even better but other than that, actually really fun.
JaviCoder
06. Oct 2021 · 10:14 UTC
A very clever mechanic that I had never seen before. I have done about 100 levels, in a few the solution did not look good due to the proximity of the lines with others, it is normal if they are generated randomly. I like it and has been a good experience, good work
2kah
06. Oct 2021 · 19:50 UTC
Found it quite relaxing! A bit of a difficulty ramp would be nice, I think the most I had to flip was 3 lines. Still fun though :smile:
VarunDevs
07. Oct 2021 · 03:43 UTC
Good one
BinaryPrinciple
07. Oct 2021 · 23:24 UTC
My recommendation is to add more juice to it but overall nice take on a puzzle.
RefraX295
08. Oct 2021 · 18:54 UTC
Fun and intuitive game. With a bit of polish, this would make a great mobile game.

One suggestion I have is to add some constraints to the puzzle generation to prevent near-parallel lines, as they're difficult to see and solve.
loyance
09. Oct 2021 · 23:27 UTC
An interesting idea for sure! With better color scheme it would definitely be a great time killer game for cell phones. I think preventing the overlapping edges should not be that hard to fix.
Ve_ret
20. Oct 2021 · 13:00 UTC
Really interesting idea, at first it took me a little time to figure out how it works, but in the end it was fun.
Cool game)