MELTDOWN by rafatic

[raw]
made by rafatic for Ludum Dare 49 (JAM)

Welcome to MELTDOWN !

MELTDOWN is about a nuclear reactor crisis !

But this time, you'll want to embrace and encourage the meltdown by preventing the repairmen from fixing the reactor and lowering the unstability.

Your objective is simple : raise the unstability bar a high as possible by using the different skills and tools at your disposition :

* - Bully the workers : * clicking the repairmen around the floor damages them (enjoy it, it's free !).

* - Cause a power surge : * the room is filled with repair stations used by workers to lower the reactor unstability. Invest some unstability to strike them with a power surge to kill the workers and disable the station.

* - Jam the doors : *reinforcements are coming ! Jam the doors to prevent additional workers from entering for a short time ! But beware, they are still eager to prevent their disaster.

* - Cryostasis : *Activate the emergency security measures and freeze the whole place to death ! This will prevent anything from moving (including your instability) ! But beware, it will also cool your reactor significantly.

Ratings

Overall 1056th 3.286⭐ 23🧑‍⚖️
Fun 1114th 3.071⭐ 23🧑‍⚖️
Innovation 474th 3.571⭐ 23🧑‍⚖️
Theme 168th 4.167⭐ 23🧑‍⚖️
Graphics 756th 3.595⭐ 23🧑‍⚖️
Audio 958th 2.429⭐ 23🧑‍⚖️
Humor 870th 2.725⭐ 22🧑‍⚖️
Mood 735th 3.429⭐ 23🧑‍⚖️
Given 16🗳️ 17🗨️

Feedback

Neeko69
04. Oct 2021 · 22:23 UTC
The concept its good, but the game is very easy. I think the player should not be able to spam click to win in less than 4 seconds. Also the fonts for winning and losing are very small, it could benefit from some higher font size.
R3dleg
06. Oct 2021 · 15:02 UTC
Nice game, but there should be more options to chose from. It is way 2 easy to just overload those boxes again and again. The problem in my opinion is, that the player got no realy choice of options that matters. In a tower defensy game you want diversity that matters. Otherwise the game runs smooth and seems kinda pulished. The setting is also interesting and there is a lot of potential :)
UglySwedishFish
06. Oct 2021 · 15:06 UTC
I do agree with the previous comment that the bully the workers ability might be a bit too overpowered, but otherwise its a really solid execution of a good concept, and it was nice to see a reactor meltdown game were you are actively trying to create the meltdown (instead of preventing it). The text also really does need to be increased in size a bit.
zazz0000
06. Oct 2021 · 15:18 UTC
Ran into a couple bugs, sometimes the overload didn't kill anyone. Also workers can kinda hide behind pillars, pretty funny (until it kills you)
Alexofp
06. Oct 2021 · 15:27 UTC
Cool concept! I feel like slightly easier difficulty curve and maybe some more feedback from clicking on the little guys would help a lot. I didn't manage to complete it but still, it's good entry. The lighting is moody and nice
beeguy
09. Oct 2021 · 19:05 UTC
It was ok. The little dudes hiding behind the pillars was annoying and the sound of cryostasis was terrible. The graphics were solid and the gameplay was simple but pretty fun for a bit but was fairly easy. Overall it was aight.
Pathelan
09. Oct 2021 · 19:05 UTC
THe concept is cool but the gampley loop is very easy, I can see this game being more interesting if you developed it more into a tower defence game with more of an incentive to win. Overall the game is good, but adding more variety to the gameplay instead of just shocking every generator would lead to a more rewarding gameplay loop
JesusOnWheels
14. Oct 2021 · 19:28 UTC
I think it was sometimes unclear what was going on in the lab based on the visuals. I liked the design of the little workers.
LDJam user 250825
14. Oct 2021 · 21:07 UTC
Nice inversion of the reactor concept! I think I had a bug where sometimes mashing the skill buttons (without selecting a target) increased the unstability. The skills themselves are pretty neat though when they work!
Denzil Gomes
17. Oct 2021 · 13:56 UTC
I liked the idea, though I think it was a little unclear. More feedback on clicking the players would be good too as I found myself doing that often. The lighting worked well for the art style and the mood
bunnybones
20. Oct 2021 · 08:52 UTC
Good concept, but you can improve the challenge for the player to overcome. Great lighting btw!