The Meltdown by Jarno

[raw]
made by Jarno for Ludum Dare 49 (JAM)

You're an experimental nuclear battery powered robot in a secret research lab. However things have gone terribly wrong and it turns out the nuclear batteries you run on are unstable, they'll melt down within 30 seconds. Your only hope is the new prototype of the nuclear battery which is stable!

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https://youtu.be/aHDu7-Xbiz4

CHANGELOG: * Corrected a typo (batery -> battery) * Added builds for Windows and Linux

Ratings

Overall 893th 3.417⭐ 20🧑‍⚖️
Fun 789th 3.389⭐ 20🧑‍⚖️
Innovation 611th 3.444⭐ 20🧑‍⚖️
Theme 732th 3.556⭐ 20🧑‍⚖️
Given 25🗳️ 10🗨️

Feedback

ELVEVERX
05. Oct 2021 · 00:26 UTC
Loved the movement, the way the character leans really sold me on the urgency.
jabsatz
05. Oct 2021 · 17:32 UTC
pretty good for a first solo game! keep it up :)
Quoc
08. Oct 2021 · 15:44 UTC
Thats an interestring game. Love the character and it was funny to play
rufson
11. Oct 2021 · 21:25 UTC
Interesting concept, I like the inertia of the robot, but the game is a bit too difficult at the beginning. It is that I think, as developers we play a lot in our productions and raise the bar high because we are already bored after playing our game 1000 times , but if someone new plays, he will have a problem. Try to raise the bar over time and give protoypes to someone who never played it(like we here). 3D Models all nice, robot is cute and all design keep balanced aesthetic. Congratulations on completing the game on time, it has a lot of potential if you spend your time on it adding new features like sound, tutorial at the begining then this or another your project will become great adventure. Grats! You have very good skills, keep growing them up!
jelch
12. Oct 2021 · 22:36 UTC
Fun game! I think the tethers could be a little more forgiving- or perhaps an audio warning would have helped. All in all nice entry!
kleinzach
16. Oct 2021 · 15:19 UTC
I like the idea a lot, but the harshness of the fail states made it a bit of a chore to play at times. The camera angle felt like a big hindrance, as It means that I can go the wrong direction in the maze without even realizing it which more then likely means death much later.
ryjcio
16. Oct 2021 · 15:27 UTC
This is pretty neat concept! Need to say that my biggest enemy here was a camera. It doesn't support the gameplay. I cannot plan ahead my next moves because I cannot see the level, so in practice I need to memorize whole map instead of focusing on solving the puzzle.