Help me there are buildings falling from the sky onto my precious mountain by Kaje Cimhael
The year is 2099, the world has been flooded for 50 years. All of mankind has fled the planet and is traveling to the stars. Except one group of stubborn people who have found one place still above the sea.
A precariously positioned stone disc atop a mountain.
Play as Billiam Smith, as you attempt to build a new city on this final piece of solid ground, balancing both the cities needs and the disc itself.
Drag and drop buildings onto an unstable rickety board, balancing atop a mountain.
Created in 48 hours.
Ratings
| Overall | 1204th | 3.156⭐ | 34🧑⚖️ |
| Fun | 1171th | 3.016⭐ | 34🧑⚖️ |
| Innovation | 986th | 3.094⭐ | 34🧑⚖️ |
| Theme | 481th | 3.828⭐ | 34🧑⚖️ |
| Graphics | 1244th | 2.859⭐ | 34🧑⚖️ |
| Audio | 742th | 3.145⭐ | 33🧑⚖️ |
| Humor | 701th | 2.983⭐ | 32🧑⚖️ |
| Mood | 1302th | 2.742⭐ | 33🧑⚖️ |
| Given | 29🗳️ | 39🗨️ |
while the concept of the housing agriculture and industry thing is really interesting design-wise, i think i didn't really pay attention to it that much (which explains why i have no idea why sometimes it prevents me from taking a building -.-)
overall the physics, sound effects (especially when u lose hahaha) and mechanics are super polished and really fun. great job! (and the game title is perfect, too)
I agree that the three building types should have been implemented better, I will work on things like this in future projects.
It would be more attractive if buildings have different physical behaviors.
I liked the slightly nihilist approach of placing building, merely throwing them toward a direction.
The tuning of the physic was really good it felt really "fair" for the player, I was really on the edge most of the time and the board went for one extreme from another multiple times, it was emotionaly really good :p
Well done and thank you for your game!

Thanks for the kind words, I agree on the explanation on building types would have really helped, I'll be sure to add instructions and descriptions in entries. I will admit, the physics took a full day of tweaking to actually be 'good'.
Also again with a score over 3000, I didn't even know that was possible.
Clear tasks and visuals.
Only little slow for my taste:)
Clear tasks and visuals.
Only little slow for my taste:)
The house falling from the sky was interesting, as I found it difficult to balance it after the day level exceeded a critical value, which was a challenge to maintain balance from the beginning
The game is really fun x) I liked the sounds and music x)
At first, I tried to think whether I needed this or that building, but I finally just kept throwing the available buildings.
The UX was really well done. I think it is intentional to make the controls a bit harsh so that it adds more chaos. Great entry overall!
The controls are indeed made like that on purpose, the original plan was too make them more responsive. But it made the game far too easy.