Very Stable Nuclear Reactor That Definitely Won't Blow Up by AWildEkans

[raw]
made by AWildEkans for Ludum Dare 49 (JAM)

Build your Nuclear energy empire with zero chance that anything will blow up probably maybe! Put together your system to generate power, do your research, and sell your power so you can get even more power

WASD/Arrow keys to pan Unlock mouse pan with Y Navigate menu to choose object to place then click to place Choose delete then click to sell

Hook up the systems correctly to generate power and sell it to nearby cities.

Power your research stations to generate research and buy upgrades.

POWER SETUP IS -> CORE ($200) HEAT -> BOILER($100) GAS -> TURBINE($100) POWER -> TRANSFORMER($50)

BOILER MUST BE CONNECTED TO A COOLER VIA FLUID PIPE

AND TURBINE MUST BE CONNECTED TO COOLER VIA GAS PIPE

IMAGE BELOW FOR BASIC SETUP

basic.PNG

ADDITIONAL SCREENSHOTS

game.PNG

research.PNG

stats.PNG

Ratings

Overall 1164th 3.194⭐ 20🧑‍⚖️
Fun 1101th 3.083⭐ 20🧑‍⚖️
Innovation 393th 3.639⭐ 20🧑‍⚖️
Theme 964th 3.306⭐ 20🧑‍⚖️
Graphics 1286th 2.722⭐ 20🧑‍⚖️
Humor 717th 2.944⭐ 20🧑‍⚖️
Mood 1106th 3.056⭐ 20🧑‍⚖️
Given 24🗳️ 7🗨️

Feedback

Comico
04. Oct 2021 · 19:59 UTC
There is no game link
Tyler Miller
05. Oct 2021 · 00:19 UTC
So much programming had to go into this :open_mouth: Not quite smart enough to utilize all that was made but I can tell a lot was done. Good job!
mhorth
05. Oct 2021 · 00:55 UTC
Well I played that way longer than I should have, got everything though! All the cities powered and all the research done. I will say, it was really tough getting started. Forgive me for assuming, but I'm betting you specialize heavily in the programming side of gam dev. I can tell that the underlying math is really well done. And the way the pipes connect, how are you making those meshes on the fly?!

I would recommend practicing on UI work. The game would have been much easier to get into if the blocks even just had their names printed on them. It took me a while to memorize that green = turbine for example.

You know how to make a fun game, now you just have to make it easier for your players to get to the fun!
🎤 AWildEkans
05. Oct 2021 · 12:09 UTC
@mhorth Thanks for the feedback! We ran right up to the deadline and we completely forgot to add labels to the parts.

The pipes have the connections as children objects that are enabled when something is placed in the adjacent spot. Not as fancy as it could have been but it works great :)

We plan to continue the project and finish what we missed, and will hopefully update the itchio after voting is over.
LDJam user 148539
05. Oct 2021 · 12:43 UTC
very interesting and ambitious game for a Jam, and also really enjoyable! a bit difficult to pick up but after a while it starts to make more sense.
LDJam user 270875
05. Oct 2021 · 14:29 UTC
A great start to an interesting game. Lots of scope for polishing and extending it with more time. Well done.
atmospherium
09. Oct 2021 · 05:49 UTC
This is one of those jam entries that is more impressive than fun, and that's definitely not a negative thing. I love seeing this complex of a system built over the course of a jam. I'm definitely glad you included some guidance to help people get started otherwise I would have made no progress. The visuals worked well for this kind of game as well, nothing flashy, but keeping clear color coding goes a LONG way. Good job on this game and good luck on continuing the project.
demogorgon
11. Oct 2021 · 17:04 UTC
I think this is kind of similar to what I was trying to make this jam. Had a lot of fun figuring out the power generation system and it ended up being a lot more forgiving than I thought it would be. Unlocked all the upgrades and managed to power the big building. https://imgur.com/a/N7axhm4 Very fun game!
IC Rainbow
12. Oct 2021 · 17:26 UTC
Liked and subscribed. Looking forward to playing post-jam version again.
Deathhound
13. Oct 2021 · 23:21 UTC
Looks very promising. Instructions sold separately
Harmadillo
14. Oct 2021 · 18:45 UTC
Was a lot of fun trying different configuration of the buildings and buying all the research.
Marc Jones
17. Oct 2021 · 08:46 UTC
I enjoyed trying out different building orientations and plant designs. I'm glad you posted a picture of the "basic setup" though, as otherwise I don't think I would have worked it out. I felt like the theme wasn't very well represented; I don't know if it's possible for the cores to become unstable, but it didn't happen for me! I enjoyed the humorous upgrade descriptions.
retrome
17. Oct 2021 · 10:24 UTC
Interesting concept of resource management game. It was pretty fun and challenging to figure out how to build first setup. Remark on polishing the game: text look pretty small and hard to read on 4K display. Good job!