{"author_link":"\/users\/skleembof","author_name":"Skleembof","author_uid":1165416,"comments":[{"id":713459,"author_name":"Baturinsky","author_uid":"baturinsky","epoch":1633351890,"text":"You are missing the cover for your entry. It's not too late to add this now.\n\nIt's kinda weird that Grim Reaper have to kill people. It would make more sense if, for example, if you'd have to protect humans from vengeful dead souls by putting them to rest (bonk and drag to vemetry) before they kill more human, creating more vengeful souls as a result.","format":"md","likes":1,"spam":"N"},{"id":716633,"author_name":"Skleembof","author_uid":"skleembof","epoch":1633379307,"text":"@baturinsky I was way too exhausted to prepare a cover image and proper description by the deadline lol\n\nAnd yeah, I know the premise of the game doesn't make much sense. in my original concept, you had to fly around the village and find your target while avoiding demons and other humans. You would be able to turn  invisible to avoid detection and fly through walls but I had to scrap this after I spent too much time experimenting with the character controller. So the whole killing humans and getting soul orbs thing was just slapped together in the end so you have something to do\n\nI am happy with the final result of the character controller though. The flying mechanics and animations I think do a good job of making you feel like a grim reaper\/ghost thing slithering through a village, looking for prey.\n\n","format":"md","likes":1,"spam":"N"},{"id":718134,"author_name":"Glaikunt","author_uid":"glaikunt","epoch":1633386821,"text":"The controls & modelling in this are amazing! Attack was pretty funny, I think I managed the 360 no scope. I was stuck on the human hitting him while he was running about nuts. Great entry! ","format":"md","likes":1,"spam":"N"},{"id":719228,"author_name":"TheseusInABottle","author_uid":"theseusinabottle","epoch":1633390912,"text":"Your models look good for being made in 48 hours and your sound give good ambiance. The only problem I have is that your camera turn sensitivity is really high for my taste.","format":"md","likes":1,"spam":"N"},{"id":719298,"author_name":"Kora0h","author_uid":"kora0h","epoch":1633391183,"text":"The hook and flying part is very fun and made me laugh.It could be a very cool game with more rewards and punishments, but as you said ,you don't have enough time. Nice take on the theme anyway!","format":"md","likes":1,"spam":"N"},{"id":719440,"author_name":"Skleembof","author_uid":"skleembof","epoch":1633391787,"text":"@theseusinabottle\nDid you play with a gamepad? Unfortunately I didn't have time to fix the gamepad controls so you'll probably experience a bunch of issues like that","format":"md","likes":1,"spam":"N"},{"id":722494,"author_name":"arkinrev","author_uid":"arkinrev","epoch":1633408893,"text":"I had a fun time getting dragged around by the terrified people. I would have loved a bit of a dash, especially when I went out exploring beyond the edges of the world. Good work!","format":"md","likes":2,"spam":"N"},{"id":722614,"author_name":"Parker Nalch","author_uid":"parker-nalch","epoch":1633409754,"text":"Really well done on the artwork and scenery. Very immersive and fun to explore. ","format":"md","likes":1,"spam":"N"},{"id":724962,"author_name":"M A T","author_uid":"m-a-t","epoch":1633428268,"text":"I really like the models, especially the reaper! Ambience and sound are good too. Unfortunately you didn't have more time to continue your project, anyway, I enjoyed it. :smile: ","format":"md","likes":1,"spam":"N"},{"id":725086,"author_name":"caudatecoder","author_uid":"caudatecoder","epoch":1633428994,"text":"The reaper looks great and really fun to control! Visuals and sounds set the mood pretty good.\n\nI wish there were more things to do. Good job anyway!\n\n---\n\nOh, and also I think you should fix your build. There's a folder named \"Unstable LD49_Data\" but it should match the name of the executable. It throws error until you match the names","format":"md","likes":2,"spam":"N"},{"id":725513,"author_name":"PurpledArtFrog","author_uid":"purpledartfrog","epoch":1633431329,"text":"A good solid entry... interesting idea. Unfortunately like you mentioned the controls seemed a bit off on the WebGL. I also had a bit of difficult actually hitting the humans - but one of them connected and he ran like hell :thumbsup_tone1: \n\n:purple_heart: :dart: :frog: ","format":"md","likes":1,"spam":"N"},{"id":726488,"author_name":"yagovictor","author_uid":"yagovictor","epoch":1633436651,"text":"very good gameplay, I liked the mesh\n","format":"md","likes":1,"spam":"N"},{"id":727153,"author_name":"HIKO_game","author_uid":"hiko-game","epoch":1633439970,"text":"The gameplay is fun!! Yeah, it remind me Luigi.\nWebGL mouse control is bad.","format":"md","likes":1,"spam":"N"},{"id":727721,"author_name":"Skleembof","author_uid":"skleembof","epoch":1633442548,"text":"@caudatecoder wow thanks for catching that! Just fixed it","format":"md","likes":0,"spam":"N"},{"id":733156,"author_name":"PBG","author_uid":"pbg","epoch":1633468268,"text":"Very ambitious! I had a pretty hard time getting the scythe to hit properly, but it was hilarious when I did. I like how open ended it is. Really nicely done!","format":"md","likes":1,"spam":"N"},{"id":733191,"author_name":"freeworld","author_uid":"freeworld","epoch":1633468462,"text":"Fantastic job with the models and animations, it looks great!\n\nI also really like getting dragged around by the flailing humans :D it's fun. I diligently went through the gates until I remembered that I didn't actually have to.\n\nI didn't have problems with the controls for the webgl build, it worked well on my machine.\n\nI would have loved some kind of dash, the grim reaper feels so slow at times :P\n\nOverall great job, I can really feel the effort you put into the game!","format":"md","likes":1,"spam":"N"},{"id":742746,"author_name":"Vodzik","author_uid":"vodzik","epoch":1633553547,"text":"Great models and animations for compo game!\nI think that killing human could be more challenging if player must counter his running direction, or else victim goes free.\nAlso running victim screams could make it funyer and more satisfying.\nI think that corruption orbs are to slow, and it's a little bit frustrating when it stuck behind fence.\n\nOverall - good job :)\n\n\n","format":"md","likes":1,"spam":"N"},{"id":745783,"author_name":"Hobzone","author_uid":"hobzone","epoch":1633599048,"text":"Nice game. A little too easy, I didn't feel any challenge killing humans.","format":"md","likes":1,"spam":"N"},{"id":746019,"author_name":"kumber","author_uid":"kumber","epoch":1633604078,"text":"It's great. The characters are well polished, the atmosphere is very eerie, good job. It took me a little to undestand that I needed to keep the RMB down + clicking LMB to attack. I found the panicked reaction of the humans very fun, I don't know if it's intended :laughing: The game shows a great potential.","format":"md","likes":1,"spam":"N"},{"id":747765,"author_name":"Tattomoosa","author_uid":"tattomoosa","epoch":1633630032,"text":"The graphics are really great. Nice touch with the cloth robes that flow. Needs some kind of challenge but it sounds like you knew that and ran out of time. It was still pretty fun to play with the character controller for a little while.\n\nI should also mention mouse sensitivity is going to be drastically different for different machines, and even different people. It did work fine for me, but there's really no way around needing to make it configurable on a per-user basis.","format":"md","likes":1,"spam":"N"},{"id":748058,"author_name":"nyxkn","author_uid":"nyxkn","epoch":1633633393,"text":"No idea what this was but I had a laugh :D I just attached myself to the dudes and they'd run away killing themselves. Not sure if that's what I was supposed to do. Nice graphics and fun animations but not much in the way of gameplay.","format":"md","likes":1,"spam":"N"},{"id":750474,"author_name":"PashaLoban","author_uid":"pashaloban","epoch":1633675663,"text":"Fun game XD","format":"md","likes":1,"spam":"N"},{"id":751370,"author_name":"IntoDarkness","author_uid":"intodarkness","epoch":1633698441,"text":"I tried the WebGL. My character got stock following the human . The graphics are nice and the nusic fit the scene.\nVery nicely done . Good Work :v: ","format":"md","likes":1,"spam":"N"},{"id":752892,"author_name":"Fis","author_uid":"fis","epoch":1633729583,"text":"I tried the WebGL as well - and whow the mouse sensitivity is messed up. But after I adjusted to super small movements, it was kinda playable. I like the idea of attacking with the scythe and \"pulling away\" to deal the damage.","format":"md","likes":1,"spam":"N"},{"id":752906,"author_name":"m0dsat","author_uid":"m0dsat","epoch":1633729832,"text":"Such a wierd and interesting take on the theme. I liked flying around. Som music would have been nice, as the drone gets repetitive quickly. Also I'm not sure I ever really figured out what the game was about, but scything people sure is fun :) Thanks for the game!","format":"md","likes":1,"spam":"N"},{"id":757092,"author_name":"zimny11","author_uid":"zimny11","epoch":1633858960,"text":"The music is nice, the atmosphere fit well with the tone of the game and the character modes and buildings looks fine. The game could have been made more interactive. Demons could hunt for the souls you collected and tried to eat them, that way player need to fight demons and the demons are more involved. I also think it would be a good idea to make collecting souls more interactive. Maybe, player need to move the mouse in a specific way or press button popping out on the screen in a specific order when they are clinging to the human... Anyway, cool LD entry.","format":"md","likes":1,"spam":"N"},{"id":762650,"author_name":"xpoho","author_uid":"xpoho","epoch":1634124528,"text":"\u0422\u0440\u0435\u043f\u0435\u0449\u0438, \u0441\u043c\u0435\u0440\u0442\u043d\u044b\u0439! \u0421\u043c\u0435\u0440\u0442\u044c \u043f\u0440\u0438\u0448\u043b\u0430 \u0437\u0430 \u0442\u043e\u0431\u043e\u0439! \u0412\u0440\u0435\u043c\u044f \u0443\u043c\u0435\u0440\u0435\u0442\u044c!","format":"md","likes":1,"spam":"N"},{"id":769568,"author_name":"crefossus","author_uid":"crefossus","epoch":1634779166,"text":"Great work on the art. I love the mood with the music, fog, color choices, and the collection of souls that you start to amass. I think you mostly know the faults. I played\/rated live and clipped a highlight for you here with more thoughts: https:\/\/www.twitch.tv\/videos\/1182503536","format":"md","likes":1,"spam":"N"},{"id":770674,"author_name":"kr4ft3r","author_uid":"kr4ft3r","epoch":1634846891,"text":"Phew, made it just in time to rate. You have achieved amazing amount of things considering it is a compo game, especially towards graphics. While the game feels unpolished, I figure you mainly wanted to convey the feeling of being a grim ripper, and well done in that regard, watching my bony guy float through the night with his cloak fluttering is a great mood piece indeed.\n\nYou should have been more clear about controls though, took me a while to figure out right MB followed by left is a way to make a proper swing. Eventually I also figured out how to get people hooked by not swinging at all. Speaking of hooks, it does feel a bit like fishing sim once you have them impaled. Funny that you have to murder entire village to get corruption to zero, but that's humans for ya.","format":"md","likes":1,"spam":"N"},{"id":771176,"author_name":"Sinci1","author_uid":"sinci1","epoch":1635980377,"text":"Props for making this in 3D, it\u2019s ambitious to make any game in 3D, let alone a game jam game!\nThe core cool mechanic feels good, you nailed the sorta tugging feeling, and it is fun as a core concept!\n\nHowever as you said, you didn\u2019t have enough time, and as such the game is a bit lackluster, mainly in the \u201cpoint of playing\u201d aspect.\n\nThe core mechanic is fun but there\u2019s no real point, as you said there is no win condition [which I had to find out the hard way :p], and there\u2019s no threats either, so it\u2019s more of a sandbox game.\n\nI do think if this game got polished, if there was a sort of \u201cendless-then-upgrade\u201d system, akin to learn to fly 2, I do think this could be somethin\u2019 solid!\n\nAs it stands though it is more a proof of concept then a full game, but it\u2019s still fun nonetheless!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/5tpo7al9hmn5ojs\/Unstable%20LD49.7z?dl=0","text":"Source Code"},{"url":"https:\/\/skleembof.itch.io\/grim-tripper","text":"HTML5"}],"metadata":{"g_key":"79442","g_author":"1165416","g_event":"LD49","g_eventkey":"119","g_subevent":"COMPO","g_urlkey":"380002","g_title":"Grim Tripper","g_status":"WAYBACK","g_place":"457","g_commentcount":"30","g_site2_node_id":"263911","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"263911","n_urlkey":"380002","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/grim-tripper","n_slug":"grim-tripper","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"165416","n_created":"1633003724","n_modified":"1776572775","n_version":"845532","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":5,"author":165416,"body":"![screenshot2.png](\/\/\/raw\/826\/82\/z\/452c0.png)\n#### PLAY THE WINDOWS VERSION!\n(Web version should work a bit better now)\n\nThe best part of this game is the character controller, ~~and the web version is messed up~~\n\nPost Release fixes:\n- Fixed glitch where orbs would get stuck behind fences\n- Fixed an issue where movement speed would fluctuate on web version\n- Uploaded a web version with better performance. Should be playable now\n- Fixed broken character controller in web version\n- Fixed (or improved) mouse sensitivity in web version. Some people reported it was way too sensitive and I think this is a bug with Unity. **Let me know if its still too sensitive on web**\n- Fixed an issue with the Windows upload where the name of the data folder was different from the .exe which prevented it from launching\n\n\n# You are The Grim Tripper\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Basically, you're the Grim Reaper but you ain't got no legs, so you don't have a stable foundation to swing your scythe and rip the souls out of mortals. This means that you can't rip someone's soul out on one swing. You have to really jam your scythe into them and then pull with all your might. Since mortals have legs (and you don't) their body weight is enough to fling you around as they run for their lives, so try to fight back by engaging in a tug of war for their very souls,\n\n## Theme\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Before I knew what the theme was, I knew I wanted to make something Halloween related. My original idea was that you would fly around as a ghost or something but if you went too far in one direction, you would tip over and ragdoll to the ground. After developing the first test character controller, I realized the tipping over thing would be very boring, so I ditched it and came up with the Luigi's Mansion thing. You're still an unstable ghost-like creature, but your instability only factors in when you hook on to the living\n## Gameplay\n![screenshot4.png](\/\/\/raw\/826\/82\/z\/45391.png)\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You start off in the graveyard, and you have to fly around the village collecting souls and killing demons to lower the corruption level. You are an ethereal being that can move through solid objects like walls and trees, but the humans and demons are not.\n\nAim the tip of your scythe towards center mass of the humans to hook onto them and go for a ride. Pull away from the human like you're Luigi sucking up some ghosts\n\nAim your scythe to kill demons because it's fun. Seriously, experiment with the character controller. Try to pull of some sick drive by 360 demon slicing's.\n\nWhen you kill a human, they drop their soul orb which slowly follows you. Your goal is to take the orbs to the graveyard to lower the corruption level.\n\n## Development\n\nI made everything by myself within 48 hours.\nPrograms used:\n- Unity\n- Blender: Rigging and animation, modeling, texturing\n- Substance Designer: Some of the environment textures like the terrain and buildings\n- Gimp: Creating some alpha textures and creating packed textures for use with Unity standard shaders\n- Garage Band: for the very simple looping ambient music\n- Audacity to trim and edit sound effects I recorded with my phone. There were only 3 sound effects in the game: the whooshing sound when you start up the attack animation, the knife slashing sound when it finishes, and the weird gurgle noise when you kill a demon\n\n## Known Issues:\n\n- ~~WebGL version is probably unplayable on most machines, and even if it is playable, the character controller is messed up.~~\n- Gamepads don't work properly. I got lazy and hardcoded some KB+M inputs and didn't have time to change it. \n- There is no win state. I ran out of time so I wasn't able to finish the end sequence. The graveyard counts orbs but doesn't dispose of them so you can just keep entering with the same orbs to lower the counter. (which does nothing)\n- Character has no collisions. This was intended to be a feature, but as a skill that let you pass through walls temporarily. I didn't have time to implement that, so I just skipped collision detection altogether.\n- Character movement speed might feel weird or inconsistent at times. Most of development went into experimenting with different techniques to control the character so I ended up with some very sloppy code after day one, and I didn't have time to clean up loose ends. There's definitely some weird stuff going on with the lerps.","comments":30,"comments-timestamp":"2021-11-03T22:59:37Z","created":"2021-09-30T12:08:44Z","files":[],"files-timestamp":0,"grade":{"grade-01":44,"grade-02":43,"grade-03":42,"grade-04":42,"grade-05":43,"grade-06":43,"grade-07":43,"grade-08":42},"id":263911,"love":0,"magic":{"cool":103.67498731137,"feedback":62,"given":44.875,"grade":42.75,"grade-01-average":3.048,"grade-01-result":457,"grade-02-average":2.744,"grade-02-result":479,"grade-03-average":2.9,"grade-03-result":431,"grade-04-average":2.388,"grade-04-result":528,"grade-05-average":3.683,"grade-05-result":182,"grade-06-average":3,"grade-06-result":304,"grade-07-average":3.207,"grade-07-result":137,"grade-08-average":3.55,"grade-08-result":145,"smart":2.5391911138649},"meta":{"allow-anonymous-comments":"1","author":[165416],"cover":"\/\/\/content\/826\/82\/z\/45286.png","link-01":"https:\/\/www.dropbox.com\/s\/5tpo7al9hmn5ojs\/Unstable%20LD49.7z?dl=0","link-01-name":"Source Code","link-01-tag":[42332],"link-02":"https:\/\/skleembof.itch.io\/grim-tripper","link-02-name":"HTML5","link-02-tag":[42336]},"meta-timestamp":"2026-04-19T04:26:15Z","modified":"2026-04-19T04:26:15Z","name":"Grim Tripper","node-timestamp":"2021-10-07T23:28:11Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/grim-tripper","published":"2021-10-03T22:41:15Z","scope":"public","slug":"grim-tripper","subsubtype":"compo","subtype":"game","type":"item","version":845532},"text":"![screenshot2.png](\/\/\/raw\/826\/82\/z\/452c0.png)\n#### PLAY THE WINDOWS VERSION!\n(Web version should work a bit better now)\n\nThe best part of this game is the character controller, ~~and the web version is messed up~~\n\nPost Release fixes:\n- Fixed glitch where orbs would get stuck behind fences\n- Fixed an issue where movement speed would fluctuate on web version\n- Uploaded a web version with better performance. Should be playable now\n- Fixed broken character controller in web version\n- Fixed (or improved) mouse sensitivity in web version. Some people reported it was way too sensitive and I think this is a bug with Unity. **Let me know if its still too sensitive on web**\n- Fixed an issue with the Windows upload where the name of the data folder was different from the .exe which prevented it from launching\n\n\n# You are The Grim Tripper\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Basically, you're the Grim Reaper but you ain't got no legs, so you don't have a stable foundation to swing your scythe and rip the souls out of mortals. This means that you can't rip someone's soul out on one swing. You have to really jam your scythe into them and then pull with all your might. Since mortals have legs (and you don't) their body weight is enough to fling you around as they run for their lives, so try to fight back by engaging in a tug of war for their very souls,\n\n## Theme\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Before I knew what the theme was, I knew I wanted to make something Halloween related. My original idea was that you would fly around as a ghost or something but if you went too far in one direction, you would tip over and ragdoll to the ground. After developing the first test character controller, I realized the tipping over thing would be very boring, so I ditched it and came up with the Luigi's Mansion thing. You're still an unstable ghost-like creature, but your instability only factors in when you hook on to the living\n## Gameplay\n![screenshot4.png](\/\/\/raw\/826\/82\/z\/45391.png)\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You start off in the graveyard, and you have to fly around the village collecting souls and killing demons to lower the corruption level. You are an ethereal being that can move through solid objects like walls and trees, but the humans and demons are not.\n\nAim the tip of your scythe towards center mass of the humans to hook onto them and go for a ride. Pull away from the human like you're Luigi sucking up some ghosts\n\nAim your scythe to kill demons because it's fun. Seriously, experiment with the character controller. Try to pull of some sick drive by 360 demon slicing's.\n\nWhen you kill a human, they drop their soul orb which slowly follows you. Your goal is to take the orbs to the graveyard to lower the corruption level.\n\n## Development\n\nI made everything by myself within 48 hours.\nPrograms used:\n- Unity\n- Blender: Rigging and animation, modeling, texturing\n- Substance Designer: Some of the environment textures like the terrain and buildings\n- Gimp: Creating some alpha textures and creating packed textures for use with Unity standard shaders\n- Garage Band: for the very simple looping ambient music\n- Audacity to trim and edit sound effects I recorded with my phone. There were only 3 sound effects in the game: the whooshing sound when you start up the attack animation, the knife slashing sound when it finishes, and the weird gurgle noise when you kill a demon\n\n## Known Issues:\n\n- ~~WebGL version is probably unplayable on most machines, and even if it is playable, the character controller is messed up.~~\n- Gamepads don't work properly. I got lazy and hardcoded some KB+M inputs and didn't have time to change it. \n- There is no win state. I ran out of time so I wasn't able to finish the end sequence. The graveyard counts orbs but doesn't dispose of them so you can just keep entering with the same orbs to lower the counter. (which does nothing)\n- Character has no collisions. This was intended to be a feature, but as a skill that let you pass through walls temporarily. I didn't have time to implement that, so I just skipped collision detection altogether.\n- Character movement speed might feel weird or inconsistent at times. Most of development went into experimenting with different techniques to control the character so I ended up with some very sloppy code after day one, and I didn't have time to clean up loose ends. There's definitely some weird stuff going on with the lerps.","title":"Grim Tripper","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/273501+273502+273503+273504+273505+273506+273507+273508+273509+273510+273511+273512+273513+273514+273515+273516+273517+273518+273519+273520+273521+273522+273523+273524+273525+273526+273527+273528+273529+273530+273531+273532+273533+273534+273535+273536+273537+273538+273539+273540+273541+273542+273543+273544+273545+273546+273547+273548+273549+273550+273551+273552+273553+273554+273555+273556+273557+273558+273559+273560+273561+273562+273563+273564+273565+273566+273567+273568+273569+273570+273571+273572+273573+273574+273575+273576+273577+273578+273579+273580+273581+273582+273583+273584+273585+273586+273587+273588+273589+273590+273591+273592+273593+273594+273595+273596+273597+273598+273599+273600+273601+273602+273603+273604+273605+273606+273607+273608+273609+273610+273611+273612+273613+273614+273615+273616+273617+273618+273619+273620+273621+273622+273623+273624+273625+273626+273627+273628+273629+273630+273631+273632+273633+273634+273635+273636+273637+273638+273639+273640+273641+273642+273643+273644+273645+273646+273647+273648+273649+273650+273651+273652+273653+273654+273655+273656+273657+273658+273659+273660+273661+273662+273663+273664+273665+273666+273667+273668+273669+273670+273671+273672+273673+273674+273675+273676+273677+273678+273679+273680+273681+273682+273683+273684+273685+273686+273687+273688+273689+273690+273691+273692+273693+273694+273695+273696+273697+273698+273699+273700+273701+273702+273703+273704+273705+273706+273707+273708+273709+273710+273711+273712+273713+273714+273715+273716+273717+273718+273719+273720+273721+273722+273723+273724+273725+273726+273727+273728+273729+273730+273731+273732+273733+273734+273735+273736+273737+273738+273739+273740+273741+273742+273743+273744+273745+273746+273747+273748+273749+273750+273751+273752+273753+273754+273755+273756+273757+273758+273759+273760+273761+273762+273763+273764+273765+273766+273767+273768+273769+273770+273771+273772+273773+273774+273775+273776+273777+273778+273779+273780+273781+273782+273783+273784+273785+273786+273787+273788+273789+273790+273791+273792+273793+273794+273795+273796+273797+273798+273799+273800+273801+273802+273803+273804+273805+273806+273807+273808+273809+273810+273811+273812+273813+273814+273815+273816+273817+273818+273819+273820+273821+273822+273823+273824+273825+273826+273827+273828+273829+273830+273831+273832+273833+273834+273835+273836+273837+273838+273839+273840+273841+273842+273843+273844+273845+273846+273847+273848+273849+273850+273851+273852+273853+273854+273855+273856+273857+273858+273859+273860+273861+273862+273863+273864+273865+273866+273867+273868+273869+273870+273871+273872+273873+273874+273875+273876+273877+273878+273879+273880+273881+273882+273883+273884+273885+273886+273887+273888+273889+273890+273891+273892+273893+273894+273895+273896+273897+273898+273899+273900+273901+273902+273903+273904+273905+273906+273907+273908+273909+273910+273911+273912+273913+273914+273915+273916+273917+273918+273919+273920+273921+273922+273923+273924+273925+273926+273927+273928+273929+273930+273931+273932+273933+273934+273935+273936+273937+273938+273939+273940+273941+273942+273943+273944+273945+273946+273947+273948+273949+273950+273951+273952+273953+273954+273955+273956+273957+273958+273959+273960+273961+273962+273963+273964+273965+273966+273967+273968+273969+273970+273971+273972+273973+273974+273975+273976+273977+273978+273979+273980+273981+273982+273983+273984+273985+273986+273987+273988+273989+273990+273991+273992+273993+273994+273995+273996+273997+273998+273999+274000?authors&parents&superparent"},"object":"objects\/sha256\/33\/3338fce4efe2528db8d0d505025fe356ca2fe69a94c608ece2a071950dfde07c","record":"shard-3\/json-live-urgent-v3\/records\/410c7e1688126403e7d5bbea93bec6900ec466e42e96ad688c04bd45873f2d80.json","sha256":"3338fce4efe2528db8d0d505025fe356ca2fe69a94c608ece2a071950dfde07c","source":"https","stored_at":1784022361}}