Jampoblock by IndieMoose
This is my second game jam game and if you like it go to my twitter @IndieMoose and follow me i will soon post more info about my current long term project :)
| Link | https://github.com/xxxarixx/Ludam-Dare-Gamejam-49 |
| Link | https://indiemoose.itch.io/jampoblock |
| Original URL | https://ldjam.com/events/ludum-dare/49/jampoblock |
Ratings
| Overall | 178th | 3.675⭐ | 22🧑⚖️ |
| Fun | 139th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 205th | 3.525⭐ | 22🧑⚖️ |
| Theme | 68th | 4.175⭐ | 22🧑⚖️ |
| Audio | 211th | 3.316⭐ | 21🧑⚖️ |
| Humor | 213th | 2.944⭐ | 20🧑⚖️ |
| Mood | 97th | 3.694⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
Really nice art and character animation. The idea is pretty clever too. I had a great time playing it!
My only problem was timing jumps with trampolines and climbing (on level 6 double jump off the wall just never worked)
Great job!
I enjoy.
Good sound, fun graphics, solid controls.
I appreciated that you included a tutorial. (At first, in the tutorial, I didn't realize I had collected the key. I kept pressing E and saying "Why aren't I collecting it"? But reader, I had collected it.)
Speaking of which, I would prefer not to have to press a button to pick up the key. The challenge is to find the key. Once you've found it, you'll always want to pick it up, so you don't need to let the player choose not to. It's just something to forget to do, which I did a couple of times. "Oh sweet, I found the key... oh crap, I forgot to press E and I didn't actually get it".
I liked the variety, new things being introduced on new levels, the weird two-key double-high door, and the trampolines.
There were a couple of polish things, like cracks between tiles showing up during scrolling, HUD covering the text in the tutorial, having to wait for the key to catch up to you before entering the door... each of these is really minor, but fixing all of them would I think make a big difference.
All in all, I liked the puzzle of having to leave a path for yourself. I felt like you used the idea of a destructible environment very well. I quite like games where you sometimes have to restart a level, because it allows for more different puzzle designs than you could do if you made a point to never let the player trap themselves.
Often the double jump triggers when I meant to regular jump (level 6 I couldn't scale the wall) and some of the secrets can't be collected, (Or maybe it was a bug. Hard to tell) so I couldn't unlock the last level.
Nice job! I enjoyed this.