How (Not) To Defuse Bombs by Reiqy
Become a student of bomb defusing. You will have to use your intuition and wisdom to solve the wide variety of (three) levels.
Can you defuse all the bombs in time? Ot will you end up high in the skies?
Note: The single letter controls are for use with XBox controller and don't work with keyboard.

| Spaghetti Source Code | https://github.com/Reiqy/ludum-dare-49 |
| Link | https://reiqy.itch.io/how-not-to-defuse-bombs |
| Love version | https://reiqy.itch.io/how-not-to-defuse-bombs |
| Original URL | https://ldjam.com/events/ludum-dare/49/how-not-to-defuse-bombs |
Ratings
| Overall | 323th | 3.38⭐ | 27🧑⚖️ |
| Fun | 283th | 3.34⭐ | 27🧑⚖️ |
| Innovation | 241th | 3.42⭐ | 27🧑⚖️ |
| Theme | 321th | 3.44⭐ | 27🧑⚖️ |
| Graphics | 222th | 3.583⭐ | 26🧑⚖️ |
| Audio | 183th | 3.42⭐ | 27🧑⚖️ |
| Humor | 172th | 3.087⭐ | 25🧑⚖️ |
| Mood | 249th | 3.283⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
@paperaeroplane555 Keep Talking and Nobody Explodes was the original inspiration. It was supposed to be a game about trying to defuse bomb with overly complicated manual. Not sure how ti happened that I made this thing. Thanks for playing.
I also made a game inspired by KTNE, if you want to check it out :)
@zazz0000 Hah, thanks a lot. I didn't expect the stakes would actually be so high in this game.
Good job!
The fading bug confused me a bit, but other than that the game feels polished. Lacks some feedback sounds though, especially when the bomb explode (a gentle fading is a bit odd x) ).
Other than that, the art is great, the core mechanic clever and the game could easily be expanded with more features, more wires to turn around, etc. I really feel like it could make something in the same fashion as Keep Talking And Nobody Explodes.
It's a shame I didn't get my certificate though...
Great work x) :clap:
This is actually the first entry I don't have to say much... and I do give lengthy feedback! Of course, I think it's clear that this needs more stages, but that's all the time you could muster, no? Other than that, I say the gentle fade is not really a good idea for the explosion unless you have audio of explosions happening all around you.
Superb work!
The puzzle design was definitely unique. I do wish there was a slower progression of levels and a few more, but that's only because I was having so much fun!
One thing: the tutorial said X and A to rotate, but that did not seem to work. Instead, A/D worked like left and right. I figured it out, though :)
The last level was a bit tricky. I believe there are some wires that don't connect but go one above the other. If that's the case it would be great to have some sort of visual identification of such a place. Or maybe I missed something. I've managed to win the game but mostly because I've got lucky. I still had quite some fun with it! Nice job!
If you would like to see how a first-time player interacts with your game I've made a recording of my playthrough: https://youtu.be/nr6n3tF5CHY
Your game starts at 59:13
@kumber Thanks, I'm really happy you liked the game!
@victoriaogino Thanks for pointing that out. I'll see what I can do about it.
@hawkin Yeah, that's because it's for XBox controllers. The game originally should detect what you are using, but that's so much more work to do I had to do it this way. Great that you liked the game. I'll try to add more levels and better progression. Also Löve is great!
@caudatecoder Oh, thanks for making the video! It showed me the issues people are gonna have when playing this game, so it's really helpful! There shouldn't be any wires that go above one other. You probably missed the problems because I never actually give you the time to see it and the screen goes black immediately after losing. That's definitely something I need to work on, people really should be able to see why the lost. Other than that, thanks for playing and enjoying the game!
@nightlight00 Thanks for playing the game :) I'll try to add more levels when I get to it. I have too much projects and too little time.
I like the aesthetics overall with pixel consistency, color choices and the serial number. I like the stressed color keywords in text too. Good job in creating a world. It's just missing some sfx/vfx for interaction as you also know. Success, failure, changing panels, rotating, and starting the timer are places to start for sfx
The music itself could having some change in tension. IMO, the least work and to start would probably be fading it out when you hit the speed up (ideally play some decrement time sound fx) and fade it in again on the next level.
Funny writing too.