Atomica by Wassim
:atom: Atomica is a simulation game about Unstable Atoms and Nuclear Fissions :atom:
:dart: Your goal in the game is:
Produce the Energy
Making the right formulas
Preventing wrong Reactions!


There were lots of efforts are real studies in this game to make a reliable experience into a fun game, I hope you'll enjoy playing! :video_game: :smile:
| Atomica itch.io | https://janagames.itch.io/atomica |
| Atomica Source Code | https://drive.google.com/file/d/1i8nEmlHKe_9guifbGFoSPMdWMZBaW2Yl/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/49/atomica |
Ratings
| Overall | 233th | 3.548⭐ | 23🧑⚖️ |
| Fun | 364th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 190th | 3.571⭐ | 23🧑⚖️ |
| Theme | 261th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 123th | 3.857⭐ | 23🧑⚖️ |
| Audio | 35th | 3.976⭐ | 23🧑⚖️ |
| Humor | 271th | 2.722⭐ | 20🧑⚖️ |
| Mood | 154th | 3.526⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 14🗨️ |
However the gameplay was a bit lacking. The falling things from the sky are no problem as long as you keep moving, so there really isn't any challenge. The only challenge was if I could sit still long enough to finish.
The movement feels too fast, but if you like it that fast, try adding a held button that slows things down.
The camera zooming when activating the movement is too intense, and it makes it even harder to collide with the smaller bits.
In regards to collision, you could make the colliders a little bigger than the meshes to give the player some room to actually see what they are colliding with. However, the issue of not being able to predict collision is mostly caused by the fact that the player cant actually see where they are going. The players vision is blocked by their own sphere, and the way you set up the environments and the objects in the scene made it hard to interpret depth (the darkness + the emissive colored spheres.) I know the vibe you were going for, but I think it would help a lot to add some other larger, more clearly defined objects to the scene to give the player a reference point for depth.
Sorry for the big ol feedback dump. Overall, you did a great job scoping your project and submitting a finished game is an accomplishment. Keep up the good work!
The most problem I had is the atom itself occluding whatever is in front of it making it difficult to navigate.
Keep up the good work!