BiblioMania by Raffez
A Game made by Red Scale Studio using Unity.

Bibliomania is a casual 2D platformer endless game. Good luck trying to do your job in the shoes of Violet, a little girl in a colossal magic library. Beware! While doing your normal tasks, prepare to face abnormal and chaotic events thanks to your UNSTABLE curse. Get ready to do the same things with different mistakes, try to beat your best attempt over and over in this crazy mess!
🎮 Controls 🎮
WASD: Movement
Spacebar: Jump
1, 2 and 3: Interact with clients and shelves
Esc: Pause
Obs: The game has gamepad support!
If the client has a RED arrow on him, you must deliver the book to him. If it's a BLUE arrow, you must receive his book and put it on the respective shelves.


Game Designer: https://twitter.com/lontramarota
Programmer: https://twitter.com/D4rkFaiL
Programmer: https://twitter.com/bomdiajj ||| https://bomdiajj.itch.io
PixelArtist: https://twitter.com/Raffez_xD ||| https://www.artstation.com/raffez ||| rafaconstcontact@gmail.com
PixelArtist: https://twitter.com/RoundPixel1 ||| https://www.artstation.com/roundpixel ||| marcusfrsouza@gmail.com
SFX/Music: https://twitter.com/HecaZer0 ||| leo.v.campos2017@gmail.com
Music: https://twitter.com/ChronoGus
| Link | https://redscale.itch.io/bibliomania |
| Original URL | https://ldjam.com/events/ludum-dare/49/bibliomania |
Ratings
| Overall | 297th | 3.867⭐ | 32🧑⚖️ |
| Fun | 283th | 3.839⭐ | 33🧑⚖️ |
| Innovation | 567th | 3.484⭐ | 33🧑⚖️ |
| Theme | 863th | 3.417⭐ | 32🧑⚖️ |
| Graphics | 86th | 4.484⭐ | 33🧑⚖️ |
| Audio | 166th | 3.933⭐ | 32🧑⚖️ |
| Mood | 172th | 4.017⭐ | 31🧑⚖️ |
| Given | 93🗳️ | 43🗨️ |
The randomness and the lack for an ending kinda gives it an "aimless" feeling, but I'd overall say it's a solid entry!
I quite liked the visual presentation of this game. The pixel art was really cute and well animated. I also thought the camera was really well-implemented for the most part. I had a little difficulty understanding what the game wanted from me at first. I really think that the game should explain itself, rather than having the rules explained outside. Once I got going though, I found the challenge to be pretty engaging. Adding the different modifiers was a nice touch, although I felt like they definitely needed to rotate more quickly, as the game definitely struggled to maintain my attention as time went on. More frequent switching of powers and perhaps more strategy / planning elements would have taken this game a bit further.
Overall, I think this was a pretty solid entry. Best of luck with future developments!
Music is also very fitting!
easy to understand what you have to do once you get the gang of it.
no criticism come to mind.
One thing that I found a little awkward was using 1 - 3 to interact with the customers and the shelves. Wouldn't one key work for that? Since you are only interacting with one person at a time maybe spreading them out a little (just a single space between them?) and interacting with everything with a single use key would feel better.
Nice work!
EDIT - After a couple playthroughs I got the shrinking curse. That was fine, but when I went to the next curse (invisibility) I was brute forced repositioned into the floor and couldn't escape. I grabbed a screenshot, but of course, I'm invisible, so it doesn't really show you much :smile:

Jump is silly in some cases but okay and time is too limited I barely can be in time to deliver item to customer
But overall it is very cool game!