Stoned! by Its_Capp
You are a block with the power to turn yourself into stone, the stone is unstable and will disappear after a while!
| Link | https://its-capp.itch.io/stoned |
| Link | https://its-capp.itch.io/stoned |
| Original URL | https://ldjam.com/events/ludum-dare/49/stoned |
Ratings
| Overall | 129th | 3.789⭐ | 21🧑⚖️ |
| Fun | 68th | 3.921⭐ | 21🧑⚖️ |
| Innovation | 116th | 3.789⭐ | 21🧑⚖️ |
| Theme | 362th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 490th | 2.605⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 17🗨️ |
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Feedback:
(Since it is a Compo entry, I am going to be harsh, but I mean it in a friendly way!)
Hitting Escape should bring up a menu.
Controls could be more responsive. I had multiple deaths because I hit the jump button or the "turn to stone" button and nothing happened.
Could use some control-feedback. I think some of those deaths I mentioned above happened because you cannot turn to stone if your stone form already exists, it would help if there was a "invalid response" like a bit of screen shake, a color change, or a sound.
This game needs sound. Sound is not as hard to add as you might think. Audacity is free and can generate tones even if you don't have a microphone. BFXR and BeepBox.org are also both free and will generate sound for you. And believe me, from my personal experience, sound makes EVERYTHING you make SO MUCH BETTER. It really is amazing.
The 2 second timer for making your rock degrade should be more flexible. Maybe tie it to a difficulty setting?
Also, it would increase the fun factor if the timer degraded just a bit slower when the player is nearby.
Need more levels! Some suggestions would be puzzles that allow multiple blocks be spawned, maybe a few where the fields cause gravity to totally reverse, some more puzzles with those sloped chutes...
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With the feedback out of the way, let me again say that this is excellent. It feels smooth and solid. Your use of simple shapes is well done. I don't know if you carefully chose your color palette or if you just have really good instincts, but it looks great!
I look forward to playing more of your stuff in future jams!
Cheers!
-LB
I will say that I felt like jumping was a bit unresponsive. Also I think that you should be able to make more than one stone at once because for a while I was jumping into lava rather than turning to stone and I was confused before I found out it was because I had a stone left over from before.
I might fix these smaller problems once the jam voting ends :)
1. Maybe it's just me but I think the 'G' button is not the right choice for the action button, that you have to reach quickly. Changing this to a mouse button for example would mean that I can fully concentrate on maneuvering the block and don't have to worry about reaching the button from the movement controls.
2. The jumping doesn't feel quite right, especially since the levels require fast jumps after landing on a stone block.
Otherwise you did a great job! :)
Congratulations on the amount of levels available.
Good job! :)
If I could nitpick one thing -- maybe you could remove a previously created stone by making a new one. But it's really a tiny thing and I still was able to complete this game and have some fun :slight_smile:
I recorded my playthrough of your game. If you would like to see how a first-time player interacts with your game -- check it out: https://youtu.be/cXpAExWjwSw
Your game starts at 10:30
I think it would be improved if you could turn to stone if there already is one, maybe by destroying the previous stone. Also you have to quit by Alt+F4, at least for me Esc did not work :sweat_smile:
Joke aside, the game really work !!! Congrats ! The levels are fun to play and to resolve, it start easily and increase freely in difficulty, it's really an pleasure to take in it !
The timer (2s) is maybe a little too short, but the speed of the cube and the controller feel good, and it would be too easy with more time (maybe a more clear timer on the cube?)
Still ! Congrats, great work ! Hope to see you work with a visual artist and a sound designer for the next jam to make a even better game !
One thing I would have added is a death counter. Something like that is relatively easy, but it gives the player a stronger sense of how they are doing (or a reason to play again!).
By the way, I have seen a few entries use less standard archiving formats (.7z, .rar) -- my recommendation would be to use something more standard to the OS to ensure that more people have the capability to play your game without installing additional software (like 7-zip or WinRar).
Looking forward to seeing more from you!
The only thing that might confuse a bit, it's a cooldown for the spawning of the next box