Unstable Wizarding by Emty

There was a magical college once in a faraway land named Paradise. You have a unique chance to pass the final exam for the transforming class. Unfortunately, someone damaged your staff focusing crystal and now your mana is unstable and all your attemtps to sorcering makes unforeseen consequences. Best regards to you and make arcane flow through you!
Excelsior!
This time we have much smaller team, but much more ambitious plans. We proud to present Unstable Wizarding!
Ratings
| Overall | 882th | 3.423⭐ | 28🧑⚖️ |
| Fun | 998th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 1111th | 2.962⭐ | 28🧑⚖️ |
| Theme | 1048th | 3.2⭐ | 27🧑⚖️ |
| Graphics | 776th | 3.577⭐ | 28🧑⚖️ |
| Humor | 685th | 3.021⭐ | 26🧑⚖️ |
| Mood | 796th | 3.38⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
The minimap is cute and useful. The dungeon feels big and you do feel lost wandering around in it (which is awesome).
It'd be nice if the enemies got pushed back a bit by your magic and if you could see the timer as a number in addition to the bar. Being able to open the doors with F would also help :p My reflexes kept trying to open the doors with the interact button, and when I got used to opening doors by shooting, I automatically started trying to pick up apples that way too (and repeat the cycle) :D
All minor complaints though, I enjoyed it! Great job!
At the beginning I wasn't quite sure whether I really defeated an enemy since the empty health bar kept moving:

(just ignore that I'm dying in this gif, I just wanted to show what happens with the enemy's health bar)
But it didn't attack any more, so it just seems to be a little visual problem.
Also, it would have been nice if the to do list had told me to go to the exit ;)
All in all, I really enjoyed it. Great entry!

It was great exploring the rooms and finding the golden apple while surviving!
One thing I would add would possibly be some kind of powerup that would effect your magic - there are alot of fruit but it would be cool if one gives you an ability to conjure a massive fireball!
Thank you so much for making this though, I genuinely had a blast. (no pun intended :sweat_smile:)
yeah, dead enemy are really quite buggy( we just didn't have time to fix it, it was quite a mess last hours( and all ui was creating at the last moment of course ) so we just forgot to add final point to todo list 😅
Powerup is a great idea! At the beginning we had a lot more plans to realisation, but because of lack of time we just had to cut a lot( We wanted to create at least 5 spells for demonstration of randomness wizarding, but we have what we have:D
I loved the artstyle and effects and that you used UE! This is actually the first game I played which used UE, and I like that engine! Also nice work with the small detailes as minimap and transparent walls :D
Shield for me personally was an overkill haha, because I could just spam it and avoid all the enemies without HP loss.