DrunkOnPotions by KnightOfBlood
Maze Chad had a little too much to drink and is probably hallucinating. We must help Chad by making him drink more potions and shoot explosions. Careful, some combinations of the potions may not be good, especially the red ones! The Potions when combined may or may not produce a desired result!!


| Key | Control|
|-----------|:-----------:|
| Left arrow/A key | Move left |
| Right arrow/D key | Move right |
| Space key | Jump |
| Z key | Toggle potion selection |
| X key | Confirm potion selection |
| N key | Rotate Aim left |
| M key | Rotate Aim right |
(Since being drunk the Maze can't hold his load anymore and shoots in a fixed duration !)
| Link | https://knightofblood.itch.io/drunkonpotions |
| Link | https://knightofblood.itch.io/drunkonpotions |
| Original URL | https://ldjam.com/events/ludum-dare/49/drunkonpotions |
Ratings
| Overall | 1459th | 2.75⭐ | 22🧑⚖️ |
| Fun | 1476th | 2.429⭐ | 23🧑⚖️ |
| Innovation | 1206th | 2.857⭐ | 23🧑⚖️ |
| Theme | 1373th | 2.667⭐ | 23🧑⚖️ |
| Humor | 1168th | 2.119⭐ | 23🧑⚖️ |
| Mood | 1381th | 2.452⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
But Good thinking in theme
I would like a tutorial or difficulty that increase step by step.
Character design is very nice.
Overall, nice work.
The game requires you (the player) to:
look to at multiple different places:
1. the wizard
2. the enemies
3. where are you aiming
4. the position selection
5.- decode what potions are available
6.- Remember what each combination of potions does
7.- Select the correct combination for the situation
8.- Decode what combination of left and right clicks you need to get the desired combination
9.- Make priority decisions (what needs to be defended first)
Since the game doesn't explain what the potions combinations do, you also need to:
10.- to observe the effect of the potion (you need to be looking where the potion flies as it gets shot)
11.- decode the effect - (decode what the hell just happened from the swarm of numbers)
12.- make the connection of that effect to the potion combination
(assuming you didn't lose track of what you selected)
And all or at least most of these need to be done in a span of 2 seconds every 2 seconds. That is 160ms per task and since the average reaction time is ~200ms there is no way that this is possible to fully play.
If you want to improve the game in the fastest and easiest way I would recommend:
- get rid of the shoot timer - let the player decide when they shoot
- place the available potions GUI closer to the action.
- place the selected potions GUI closer to the action.
(good option might be top center of the screen for the available potions and either same place for the selected or selected potions near the cursor - this will make above mention requirements 4. 5. 7. 8. faster and easier)
Other ideas on how to improve/simplify the game:
- make the cursor display, whether the potion shot will reach the spot or whether it will hit some obstacle on the way (this will limit the player needs to look at the wizard and thus limit the need for 1.1.)
- give the potion combination easily readable and easily distinguishable animations/VFX (this will speed up the processing of the 11. and make 12. easier)
- make the base potions that the player is mixing more different. Give them different shapes, sizes, textures/VFX(this will improve 5. 6. 7. 8. 12.)
- all the other suggestions you read among these comments