Alteration by ColinBellino

We are proud to present you Alteration after just 72 hours of blood, sweat and pixels.
You are playing as your astral projection, which is thrown into a surreal maze, and your goal is to reach perfect balance, symbolized by the goal of each level. But beware! As your mind is yet unbalanced, your mood will change your form every couple of turns. Depending on your state, your element and therefore your interactions with the world will change. Learn the special abilities and master your astral projection to reach the end of all 16 levels.
Controls:
| Actions | Keyboard | Gamepad | | ---------- | ------------------------------- | ---------------------- | | Move | WASD, ZQSD or Left/right arrows | D-Pad or Left stick | | Confirm | Space, Enter or Up arrow | X or Square button (▢) | | Pause | Escape | Start button | | Restart | R | Select button | | Skip Level | F2 | n/c (sorry) |
The game is playable with keyboard & controller
Credits:
- Colin Bellino: programming (https://colinbellino.com | https://twitter.com/colinbellino)
- Thomas Feichtmeir: Art, animation (https://deviantart.com/cyangmou | https://twitter.com/cyangmou)
- Andrew LiVecchi: Music, audio (https://andrewlivecchi.com | https://twitter.com/AndrewLivecchi)
- Design / Leveldesign: Team effort.
Screenshots:



Changelog:
- https://github.com/colinbellino/ludum-dare-49/tags
- 1.1.5: Fix spheres not opening exits correctly
- 1.1.4: Fix last level exit crashing the game
- 1.1.3: Fix audio mixing issues
- 1.1.2: Fix breaking tiles animation
- 1.1.1: Fix exit portals not opening correctly and missaligned sprites
Ratings
| Overall | 152th | 4.023⭐ | 24🧑⚖️ |
| Fun | 557th | 3.595⭐ | 23🧑⚖️ |
| Innovation | 598th | 3.452⭐ | 23🧑⚖️ |
| Theme | 528th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 75th | 4.5⭐ | 25🧑⚖️ |
| Audio | 372th | 3.659⭐ | 24🧑⚖️ |
| Humor | 850th | 2.75⭐ | 20🧑⚖️ |
| Mood | 199th | 3.976⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
On the feedback that I could give :
- The Audio mixing when changing character is a bit rough and that diserve the audio
- When the fire guy moves on rocks it stops and this is slightly frustrating
- I did not really play it as a puzzle game but more as a die and retry, I don't really know why...
(But this is just nitpicking :D the game is great and feels polish)
Gameplay is original. Like mentioned above the audio transitions feel a bit rough.
Really solid entry !
(and i think the die and retry bit is very fair, this means we have to do better on the puzzle side next time)
The yin yang in the overgrown maze atmosphere really works well.
At first I thought the levels were much to easy. But some get harder later on and I had to restart a couple of times to get some of them right. I guess the difficulty could be more progressive?
FYI. The game crashed on HTML (firefox) after maybe 6 or 7 levels..
To answer your questions, the orb were planned to act as keys unlocking the exits, but this is not working currently (working on a fix right now).
Audio is really nice too !
In terms of gameplay, I really like the concept of changing elements. Some of the levels required more thought than others, but the overall difficulty progression was rather slow and I think that only 2 or 3 levels required me to try more than once :) Which is not necessarily a bad thing, because I'd rather finish a game than abandon playing it due to too harsh difficulty spikes. Overall the game was very enjoyable to play.
In terms of audio, I love the soundtrack you've created, it matches the game's mood perfectly and every sound is fitting right where it belongs. I only had some issues with stuttering music when changing elements, and with me sometimes going quickly across the levels, I only had like 0.5s of each music theme which made the whole thing kinda wonky :smile: But well, these are some really small details, the sounds are top notch :ok_hand:
A 5/5 game. Seriously.
Puzzles were mostly very easy but still satisfying when you find out how to tackle some tricky parts.