Crisis: Reactor by arkinrev

[raw]
made by arkinrev for Ludum Dare 49 (COMPO)

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Crisis: Reactor

You're hurtling through space at impossible speeds, and the ship's AI has put you in charge of the ship's reactor. You don't even know anything about reactors! Well, after taking a long and groggy look at the console, you're the only one standing between an unstable reactor and reaching your destination. Can you prevent reactor meltdown while a malfunctioning AI fiddles with controls?

Goals: What to Watch Out For

Here are the main 5 conditions to watch out for: - WIN: Your distance to home reaches 0. - LOSE: The reactor temperature exceeds the core melting point by too much. - LOSE: The core is completely waste. - LOSE: Your coolant supply is completely contaminated. - LOSE: The pressure exceeds three times the recommended 1000 MPa.

Reactor Basics

There's no time for everything and all of the details. Browsing through the manual shows a few things:

Reactor Power Sliders

These are the main sliders which put a load on the reactor. The higher the load, the more power the reactor will try to produce. You can see the amount of power each slider is using, as well as other power drains, to the left on the information terminal.

Emergency Control Arm

To the right of the containment chamber, there are a few buttons to activate the control arm. Each consumes some power. Each does some good job, at the expense of the others. - [Fortify Core] -Waste Mass +Core Temperature - [Flush Coolant Pipes] -Coolant Contamination +Waste Mass - [Core Cooling] -Core Temperature +Contamination

Pressure

Contaminated coolant leads to increased pressure. Raising the pressure lowers the effective melting point of the core. Keep the pressure near the recommended minimum 1000MPa.

Ratings

Overall 306th 3.409⭐ 24🧑‍⚖️
Fun 393th 3.045⭐ 24🧑‍⚖️
Innovation 171th 3.636⭐ 24🧑‍⚖️
Theme 63th 4.182⭐ 24🧑‍⚖️
Graphics 88th 3.977⭐ 24🧑‍⚖️
Audio 140th 3.524⭐ 23🧑‍⚖️
Humor 57th 3.762⭐ 23🧑‍⚖️
Mood 71th 3.795⭐ 24🧑‍⚖️
Given 19🗳️ 19🗨️

Feedback

Mogaiskii
04. Oct 2021 · 07:18 UTC
Very cool! Fun and innovative
Meredori
05. Oct 2021 · 04:30 UTC
Fun game, I think even with the tutorial I felt like I was just sliding things and pressing buttons until red lights go out. I sort of understood there was a balancing act with consumption and distance to travel but felt like too many mechanics to pay attention too
Shadowmyst
05. Oct 2021 · 04:32 UTC
Awesome! Love the concept, and the robotic voice is a nice touch. Was a lot to take in at once. The tutorial helped, but it's very tricky.
Great job!
LDJam user 230963
05. Oct 2021 · 04:41 UTC
Nice graphics! I like how just adding a robot voice to this game makes its so much better.
🎤 arkinrev
05. Oct 2021 · 04:48 UTC
@mogaiskii Thanks for trying!
@meredori You're right, it can get hectic, and the AI left out a few helpful details. There are some stable states for the reactor, but the AI should randomly tinker with things so it's never a smooth ride.
@shadowmyst Thanks! There is a lot to take in, and I was worried the tutorial part was going on for too long. There are a lot of moving parts in this artificial nuclear reactor.

Hopefully someone was able to make it home! (If so, my next personal challenge was making it home with the engines at full power.)
Shadowmyst
05. Oct 2021 · 04:52 UTC
hahahah that's awesome, yeah as obvious as it sounds nuclear reactors are complicated
🎤 arkinrev
05. Oct 2021 · 05:09 UTC
@stoickekis Thanks! As soon as I played back the first robotic voice recording, I knew I needed it everywhere. With more time, I wanted alternate voice lines for the AI interactions, so it was harder to know which button or slider it changed.
Betamorfosis
05. Oct 2021 · 17:06 UTC
Wow, that was something. Loved the mood, the robotic voice, the story.. It truly made me feel like I was going to be the cause of the disaster again and again. Oh and the lights changing all the time, that was great. To be fair I messed around a lot but it was fun, nice job!
Ghoulean
05. Oct 2021 · 22:35 UTC
It's somewhat difficult to keep track of what is going on because the information given to me is a large list of numbers. I would have preferred to read bar charts and graphs because the exact value of the readings don't matter, only whether or not they are in a certain range does. Great atmosphere
🎤 arkinrev
05. Oct 2021 · 22:58 UTC
@betamorfosis I had considered throwing in some buttons that disabled the labels or turned off the display to make it a truly badly-designed safety console. I'm glad you accept full responsibility for the meltdowns!

@ghoulean There's enough play in the values that you can run the reactor hot with maximum engine and still make it home. It was difficult to set some warning lights because you can push any one of them to the edge as long as you keep enough of the contaminant/waste/pressure from accumulating. That empty space at the bottom left corner I was hoping for some graphing, and the left wall would have been the fuel cell and coolant cistern capacity.

Thanks for checking it out, and I hope some of you made it safely home!
Boon
07. Oct 2021 · 00:30 UTC
Very neat idea, I loved the atmosphere and modeling/lighting. Also the slightly sassy robot voice was an excellent touch! Overall very hard but fun game. Thanks!
wolderado
08. Oct 2021 · 08:51 UTC
Nice! Really good aesthetics. Figuring out the controls is really fun too
nyxkn
09. Oct 2021 · 20:34 UTC
This was so immersive! Really well done. I failed 300k light years away from home :( Wasn't sure how to restore the pressure thing. I really liked the lights going on and off; that added so much to the experience.
🎤 arkinrev
09. Oct 2021 · 22:01 UTC
@boon Thanks! I was hoping to get some animation going on in the reactor chamber and just didn't have the time to get that part going.

@wolderado I'm glad you liked it! All of the numbers have meaning and you can really push the reactor. I really wanted a timer as well to show how long the trip took as a way to get out of the comfort zone and push the reactor to its limits.

@nyxkn The pressure is off to your right off of the control panel. Pressure is tricky and builds up faster with contaminated coolant! Pressure and Meltdown are the most likely ways to blow up the reactor, but it is also possible to contaminate the coolant completely or deplete the core.

Thanks for trying it out everyone!
sakura_magika
10. Oct 2021 · 06:28 UTC
i like the concept, and the snarkiness of the AI or whoever's talking to you, but more feedback, visual or audio, than just raw numbers would have been more engaging. there seem to be a lot of cool mechanics at play with balancing all the meters, but it's just not that fun when the result is just numbers.

i thought i was doing well, but screen suddenly faded to white then i died, and i have no idea why, it just instantly goes to rebooting screen, so i didn't get a chance to learn what i did wrong to do it better next time.
Masaru
10. Oct 2021 · 12:51 UTC
There are a bit too much stuff to think about at once, and everything seems to reset from time to time for an unknown reason so the game feels super hard, but cool concept and pretty well executed.
🎤 arkinrev
10. Oct 2021 · 18:13 UTC
@sakura-magika The white screen should mention the nature of the reactor failure. It was either temperature, pressure, waste, or contaminated coolant. The red indicator lights should have also been on for the dangerous items.

@masaru First sitting down at the reactor is rough. The AI is changing the settings on you, and does it less frequently if power is applied to the AI, which costs a lot of additional power.

The intent was for the robotic arm and the reactor core to have more animation/lighting with the reactor condition to provide additional visual indicators. You're right about those things missing! Thanks for checking it out!
Soul Grinder
16. Oct 2021 · 21:22 UTC
Cool meltdown console game idea for the jam and I liked the robot voice effects too. Quite a complicated set up and fun messing about with the controls to work out what does what. Good work :thumbsup: