Unstabled by Rein

Oh no! A tornado has ripped through town and caused havoc! It hit the stable and the fireworks factory! Now the stable is at the top of a mountain! And all the horses accidentally ate fireworks! Save the horses by getting them out of the stable, but don't let them touch each other or they will explode!
Unstabled is a game about unstabling unstable horses from an unstable stable.
Navigate your horses through 20 unstable stables to get them to safety.

Various obstacles will hinder your progress, such as doors...

elevators...

horse magnets...

and horse catapults.

Have fun!

Don't let your horses touch or they will explode!

Controls
| Key | Function |
|------------|---------------------|
| A/D | Tilt level |
| Spacebar | Bump level |
| W/S | Move camera |
| R | Reset current level |
| Esc/F1 | Open menu |
| \ | Unlock all levels |
| Link | https://github.com/lab2635/ludum-dare-49 |
| Link | https://euix.itch.io/unstabled |
| Link | https://euix.itch.io/unstabled |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstabled-5 |
Ratings
| Overall | 123th | 4.065⭐ | 56🧑⚖️ |
| Fun | 87th | 4.1⭐ | 57🧑⚖️ |
| Innovation | 234th | 3.806⭐ | 56🧑⚖️ |
| Theme | 129th | 4.236⭐ | 57🧑⚖️ |
| Graphics | 323th | 4.08⭐ | 58🧑⚖️ |
| Audio | 504th | 3.491⭐ | 55🧑⚖️ |
| Humor | 47th | 4.273⭐ | 57🧑⚖️ |
| Mood | 444th | 3.683⭐ | 54🧑⚖️ |
| Given | 98🗳️ | 92🗨️ |

Also, this game was immensely charming and really fun. I especially love how the horses explode into a neat pile of bones and guts - good job! :D
p.s. i think this might be the only game I've ever given 5 stars for 'theme' - unstable unstabled horses in an unstable stable? Brilliant.
I feel like this would have benefited from background music or something. I liked the different puzzle elements. Puzzle games are hard to pull off well but these seemed well balanced.
I tried to find music that would match the feel of being perched high on a lone mountaintop tilting a building around with explosive horses in it, but nothing felt right. In the end I think the quiet groans and creaks of the building as you tilt it and the smacking of horses into walls as they're whipped around served the atmosphere better.
My biggest praise though, is that it didn't feel like a game jam game. If I didn't know better, I would genuinely think it was an actual game, like something on the app store.
If you do want to make this a full game, I would work on the controls. Sometimes, they felt a bit too janky. (I know, it's supposed to feel a little weird, but sometimes it was just too much). It made it so that I could see the solution of the puzzle, but I just couldn't execute it. So that could be frustrating for the player. One last thing before I conclude would have to do with the UI. It doesn't really feel like it fits the game. For now it's not a big deal, but again, if you want to work on it some more that's something I would work on.
Anyways, I really enjoyed this game and like I said, I wouldn't know if this was a game jam game or not. So great job.
I had a hard time to understand the game physics, and was a bit frustrating, but after level 8 the game become really pleasant. Be sure to make first levels truly enjoyable and make them test your mechanics on a safe environment where they can't lose.
Cool idea, it work well on mobile, keep working on it!