Re:Volt by mimusangel

Re:Volt — Tower Defense Game
Story
In this little game, you play a small robot that defends the last energy source used by humans! Unfortunately this source is unstable, you'll have to deal with it to defend it and fuel your turrets.
Controls
- W or Z to move forward
- S to go backwards
- Q or A to turn left
- D to turn right
- SPACE to jump
- Right click to open the contextual menu to select a tool or a tower to place (Hold down and release to select)
- Left click to place a tower (press and hold to preview the placement)
- Left click to do an action, click on the capacitor to put it in drain mode !
Known bug
When there are many enemies the game slows down a little... Woupsie!
Team Members
- Programmer: Mimus;
- Sound designer: MDX;
- 3D art: Nephelias, Lukein;
- 2D art & UI: Lukein;
Instructions unclear, made the whole planet blow up, please help!
(Post-release addition to the presentation)
Central unit; You only have of those and cannot (re)place it, this is the very thing you must defend. Its production is unstable (enemies make it more unstable, to the point of explosion/gameover) but it delivers a continous amount of power into your system.
Condensator; You can place as many as you desire, they kinda are your tool to regulate the continuous flow of energy from the central unit.
Towers, Fire, Ice & Railgun; They each have different power needs and purpose, place them as you see fit to build up your defences!
Cable & Repeater; You kinda need a way to connect all the elements of your system. You can do so with cable, and use repeaters to do some cable management.
Hand; Only use implemented is to tap condensators to empty them.
Dev Gif

ReVolt 2.0 : Post-Mortem Version (Released on 10/20/2021)
Hi there! We did it. We remade the whole game !
Every model is brand new, UI got some love. AI was remade. We dumped the first map and made a whole new one too. It pretty much is a new game in almost every aspect you can think of.
We went into it with a plan this time. We wanted to make it clearer, simpler and a bit more polished. So we focused on that for the last few weeks and here is the result of our work. Still isn't the greatest game of all time, but hey, we hope you'll enjoy it!
Download Release 10/20/2021 - Download Release 10/20/2021 (Mirror)
If it doesn't download the release copy paste the link in your browser... I don't know why it does that...
| Link | https://github.com/mimusangel/Ludunm-Dare-49 |
| Link | https://www.nerss.fr/Download/LD49/LD49-Win.zip |
| Link | https://www.nerss.fr/Download/LD49/LD49-Mac.zip |
| Link | https://www.nerss.fr/Download/LD49/LD49-Linux.zip |
| Windows Release 10/20/2021 | http://revolt.nerss.fr/download/ReVolt-R1.1.2110200940.zip |
| Windows Release 10/20/2021 (mirror) | https://www.nerss.fr/Download/LD49/ReVolt2.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/revolt |
Ratings
| Overall | 1244th | 3.103⭐ | 36🧑⚖️ |
| Fun | 1235th | 2.941⭐ | 36🧑⚖️ |
| Innovation | 857th | 3.206⭐ | 36🧑⚖️ |
| Theme | 1068th | 3.176⭐ | 36🧑⚖️ |
| Graphics | 1058th | 3.243⭐ | 37🧑⚖️ |
| Audio | 764th | 3.103⭐ | 36🧑⚖️ |
| Humor | 1105th | 2.31⭐ | 31🧑⚖️ |
| Mood | 1118th | 3.048⭐ | 33🧑⚖️ |
| Given | 29🗳️ | 48🗨️ |
Use the 'link' item to connect nodes. To connect a node you have to click on the part of the node that has the ring of lights which is the base for the guns, or the top of the repeaters. It won't work if you click any other part of the gun
I like the idea of a tower defense game where all the towers are linked to the power source you have to defend. Managing power is just as much a challenge as killing enemies, but playing alone is extremely difficult. This would be perfect for multiplayer.
I think when you spawn a node, it should automatically enter link mode to make set up easier. Or maybe it should have a placing mode where it auto connects to your last placement.
The difficulty curve needs work. Wave 1 should be just one enemy that dies quickly so you can get a feeling for the game. I had to keep restarting after game over to figure out how the mechanics worked.
Oh and I found a nice glitch where if you place a railgun at the bottom of the first ramp, it turns and blocks the enemies from moving up. You can also stop or slow down enemies by standing in front of them yourself
We will take into account all that you have just transmitted to us to improve us, indeed we did not specify how to use the link tool well!
Thanks again for your feedback!
I like that you can go an an explore of the lands below - not sure if that was an intended experience but there is a surprisingly a lot down there.
The game is quite hard as of released. As Mimus said earlier, we didn't get to playtest a whole lot. Check out the UI, I had to speedrun it during the last four or five hours, icons aren't great but hey.. At least there are cool neon icons!
As for every LD entry of ours, game is hard, scope was too big to allow us to allocate time to playtest and further polish. We struggle a lot with that aspect.
I had downloaded this to play off-line without reading the tutorial text included above. Without knowing how the links work or they way you can use the condenser to regulate the power the game was impossible to pass the first wave.
Once I had read the tutorial text above, it just turned into my lack of skill preventing me passing the second wave.
Other than that though, it still made me want to keep playing to learn the systems and stay alive. Very very cool twist on the tower defense genre. Please let me know if you develop it further and release new versions in the future, I'd really like to play a game like this!
I'm pretty sure this little pic will say more than a wall of text:

New Version: I cant download the new version. The link doesnt work.