Re:Volt by mimusangel

[raw]
made by mimusangel for Ludum Dare 49 (JAM)

Re:Volt — Tower Defense Game

Story

In this little game, you play a small robot that defends the last energy source used by humans! Unfortunately this source is unstable, you'll have to deal with it to defend it and fuel your turrets.

Controls

  • W or Z to move forward
  • S to go backwards
  • Q or A to turn left
  • D to turn right
  • SPACE to jump
  • Right click to open the contextual menu to select a tool or a tower to place (Hold down and release to select)
  • Left click to place a tower (press and hold to preview the placement)
  • Left click to do an action, click on the capacitor to put it in drain mode !

Known bug

When there are many enemies the game slows down a little... Woupsie!

Team Members

  • Programmer: Mimus;
  • Sound designer: MDX;
  • 3D art: Nephelias, Lukein;
  • 2D art & UI: Lukein;

Instructions unclear, made the whole planet blow up, please help!

(Post-release addition to the presentation)

Central unit; You only have of those and cannot (re)place it, this is the very thing you must defend. Its production is unstable (enemies make it more unstable, to the point of explosion/gameover) but it delivers a continous amount of power into your system.

Condensator; You can place as many as you desire, they kinda are your tool to regulate the continuous flow of energy from the central unit.

Towers, Fire, Ice & Railgun; They each have different power needs and purpose, place them as you see fit to build up your defences!

Cable & Repeater; You kinda need a way to connect all the elements of your system. You can do so with cable, and use repeaters to do some cable management.

Hand; Only use implemented is to tap condensators to empty them.

Dev Gif

LD49 Gif4.gif

ReVolt 2.0 : Post-Mortem Version (Released on 10/20/2021)

Hi there! We did it. We remade the whole game !

Every model is brand new, UI got some love. AI was remade. We dumped the first map and made a whole new one too. It pretty much is a new game in almost every aspect you can think of.

We went into it with a plan this time. We wanted to make it clearer, simpler and a bit more polished. So we focused on that for the last few weeks and here is the result of our work. Still isn't the greatest game of all time, but hey, we hope you'll enjoy it!

Download Release 10/20/2021 - Download Release 10/20/2021 (Mirror)

If it doesn't download the release copy paste the link in your browser... I don't know why it does that...

Ratings

Overall 1244th 3.103⭐ 36🧑‍⚖️
Fun 1235th 2.941⭐ 36🧑‍⚖️
Innovation 857th 3.206⭐ 36🧑‍⚖️
Theme 1068th 3.176⭐ 36🧑‍⚖️
Graphics 1058th 3.243⭐ 37🧑‍⚖️
Audio 764th 3.103⭐ 36🧑‍⚖️
Humor 1105th 2.31⭐ 31🧑‍⚖️
Mood 1118th 3.048⭐ 33🧑‍⚖️
Given 29🗳️ 48🗨️

Feedback

SamDemaine
04. Oct 2021 · 22:05 UTC
Nice game, really enjoyed it, art was pretty decent and gameplay was really fun. Good idea, Good execution!
bklolo
04. Oct 2021 · 22:15 UTC
Really enjoyed the game. I noticed that the camera clips through the wall at times, but had fun playing!
Skleembof
04. Oct 2021 · 22:20 UTC
The game needs clearer instructions! I had to figure out how to power the towers by trial and error. For anyone that's confused:
Use the 'link' item to connect nodes. To connect a node you have to click on the part of the node that has the ring of lights which is the base for the guns, or the top of the repeaters. It won't work if you click any other part of the gun

I like the idea of a tower defense game where all the towers are linked to the power source you have to defend. Managing power is just as much a challenge as killing enemies, but playing alone is extremely difficult. This would be perfect for multiplayer.

I think when you spawn a node, it should automatically enter link mode to make set up easier. Or maybe it should have a placing mode where it auto connects to your last placement.

The difficulty curve needs work. Wave 1 should be just one enemy that dies quickly so you can get a feeling for the game. I had to keep restarting after game over to figure out how the mechanics worked.

Oh and I found a nice glitch where if you place a railgun at the bottom of the first ramp, it turns and blocks the enemies from moving up. You can also stop or slow down enemies by standing in front of them yourself
🎤 mimusangel
05. Oct 2021 · 05:17 UTC
Thanks for the feedback, unfortunately for us we didn't have the time to test enough to correct all these problems and bring a real balance.

We will take into account all that you have just transmitted to us to improve us, indeed we did not specify how to use the link tool well!

Thanks again for your feedback!
yagovictor
05. Oct 2021 · 12:20 UTC
executed the idea well, very interesting
Naymsayk
05. Oct 2021 · 15:24 UTC
Won't lie I'm struggling to figure out what to do. I've made some guns and linked them to the middle bit but they get turned into scrap possible because things are destroying them but I can't tell. Not sure what I'm missing.

I like that you can go an an explore of the lands below - not sure if that was an intended experience but there is a surprisingly a lot down there.
🎤 mimusangel
05. Oct 2021 · 15:44 UTC
@naymsayk I advise you to put a capacitor between the tower and the generator, it allows to regulate the energy, so if you click on the capacitor with the hands function it allows to empty its energy to avoid the overload
Lukein
05. Oct 2021 · 15:45 UTC
@naymsayk It is because the power you get from the central unit is continuous, to prevent your turrets from exploding (seems like they lack on the VFX part there) you need to put a condensator in your circuit. Condensators can take the central power for longer and only distribute the power needed down the line. To prevent even condensator from exploding too, you can use the *hand* tool (on top of the wheel menu) to tap them, releasing their stored energy into the void.

The game is quite hard as of released. As Mimus said earlier, we didn't get to playtest a whole lot. Check out the UI, I had to speedrun it during the last four or five hours, icons aren't great but hey.. At least there are cool neon icons!

As for every LD entry of ours, game is hard, scope was too big to allow us to allocate time to playtest and further polish. We struggle a lot with that aspect.
Naymsayk
05. Oct 2021 · 15:52 UTC
@lukein @mimusangel I'll give this another go with this in mind.
TheGamerASD
05. Oct 2021 · 19:31 UTC
Great game! I really like the graphics and the idea.
LDJam user 178331
05. Oct 2021 · 19:59 UTC
This game goes way over my head :dizzy_face: From the info and other comments it sounds like a cool and fun concept, but without proper tutorials or direction it's really hard to get into... It sounds like this game has a lot of complexity and moving parts though, so kudos to all of you for putting it all together in 72 hours!
tubaDude99
05. Oct 2021 · 20:04 UTC
I kinda like the idea of a first-person tower defense game, and the graphics are pretty cool. However, I found the game a bit confusing, the game could definitely use some kind of tutorial to demonstrate the mechanics, and the tank controls were frustrating. Other than that, good work.
JammyGunns
06. Oct 2021 · 01:39 UTC
Good, complex tower defence. I agree with the comments regarding the need for a tutorial.

I had downloaded this to play off-line without reading the tutorial text included above. Without knowing how the links work or they way you can use the condenser to regulate the power the game was impossible to pass the first wave.

Once I had read the tutorial text above, it just turned into my lack of skill preventing me passing the second wave.
frozenfire92
06. Oct 2021 · 01:41 UTC
Good entry! I found it hard to connect the wires at first, but once I figured it out it made sense. I think your towers overcharged too quickly and made it frustrating to try and place a tower only to have it blow up immediately after :joy: Keep on making games!
Ravenmages
07. Oct 2021 · 05:05 UTC
Super interesting take! A little challenging to get the hang of at first but very fun to play. Good work :)
Jarno
08. Oct 2021 · 15:11 UTC
Just a basic tutorial would have done wonders! It's confusie like hell, but otherwise a great game.
blessonhulk8
09. Oct 2021 · 04:56 UTC
Nice Game but the instruction is not clear
GreenXenith
09. Oct 2021 · 17:14 UTC
Cool graphic and interesting concept. Had to read the comments here to even get towers functioning, but they don't seem to damage enemies much.
mhorth
09. Oct 2021 · 21:45 UTC
Ditto what a lot of the other comments are saying. It was really confusing to get started, and the enemies are maybe too healthy too soon.

Other than that though, it still made me want to keep playing to learn the systems and stay alive. Very very cool twist on the tower defense genre. Please let me know if you develop it further and release new versions in the future, I'd really like to play a game like this!
Lukein
10. Oct 2021 · 15:24 UTC
@mhorth Well, actually... We're working on a post-mortem version we'll release here after the ratings end.
I'm pretty sure this little pic will say more than a wall of text:
![current.png](///raw/51d/e1/z/47ff5.png)
LDJam user 270875
14. Oct 2021 · 20:52 UTC
Took a while to work out what was going on and what to do. Even then I couldn't stop that first attack.
Aboykiy
19. Oct 2021 · 13:31 UTC
Took a while to figure out what to do but I really enjoyed it, nice idea
Tekk
20. Oct 2021 · 11:13 UTC
Jam Version: yea, i agree with the others. It took me some time to get how to link everything but the overloading and exploding of towers i couldnt figure out. It happens to fast for me to really understand why it happens. More instructions would be nice.
New Version: I cant download the new version. The link doesnt work.
🎤 mimusangel
20. Oct 2021 · 15:53 UTC
@tekk I just checked the link works, copy, paste it in your browser to download it. I don't know why the link when you click on it doesn't work... probably due to the point in it I will rename the file.
🎤 mimusangel
20. Oct 2021 · 16:02 UTC
A mirror link has been added, this one seems to work!
Tekk
20. Oct 2021 · 17:30 UTC
New Version: The music is awesome :) i like the new models of the towers! The movement feels kinda slow though