Chronondrum by Marius.png
You're a hero in an epic inter-tempo-spatial battle against your arch-nemesis. The thing is, messing with space-time fabric isn't the exact definition of "stable"... Can you figure out what's going on?
The win condition and mechanics were intentionally left as a puzzle for the player to solve. (For extra difficulty, don't press the HELP button.)
This is our first time ever participating in a game jam. We couldn't do as much as we initially aimed for and it still needs a few more hours of polishing, but we definitely gathered a lot of experience. Anyways, hope you enjoy it!
| Link | https://mariopng.itch.io/chronondrum |
| Link | https://mariopng.itch.io/chronondrum |
| Link | https://mariopng.itch.io/chronondrum |
| Original URL | https://ldjam.com/events/ludum-dare/49/chronondrum |
Ratings
| Overall | 1275th | 3.068⭐ | 24🧑⚖️ |
| Fun | 1163th | 3.023⭐ | 24🧑⚖️ |
| Innovation | 1310th | 2.705⭐ | 24🧑⚖️ |
| Theme | 1264th | 2.909⭐ | 24🧑⚖️ |
| Graphics | 1024th | 3.295⭐ | 24🧑⚖️ |
| Audio | 704th | 3.205⭐ | 24🧑⚖️ |
| Humor | 1152th | 2.184⭐ | 21🧑⚖️ |
| Mood | 1273th | 2.81⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |
The gunplay part is a bit painfull as the two weapons share the same ammo-clip (crossbow included). I think it would add to the game to separate the two clips. Also make the guns aim at the mouse and not in front of the player.
Good entry in the jam :)