Drunk Fist by Nicolas Revillon
There’s cockroaches in the mall! I’ve gotta punch’em’all!
Use your alcoholic skills to escape from a strange infested mall in this crazy FPS.




Controls : - WASD for movements - E to grab bottles - Mouse Click to Punch - Right Click to throw bottles
Feel free to also try the post jam version for many bugfixes !!
| Link | https://nicolasmcls.itch.io/drunk-fist |
| Original URL | https://ldjam.com/events/ludum-dare/49/drunk-fist |
Ratings
| Overall | 682th | 3.574⭐ | 56🧑⚖️ |
| Fun | 722th | 3.444⭐ | 56🧑⚖️ |
| Innovation | 986th | 3.094⭐ | 55🧑⚖️ |
| Theme | 971th | 3.298⭐ | 54🧑⚖️ |
| Graphics | 249th | 4.205⭐ | 58🧑⚖️ |
| Audio | 244th | 3.811⭐ | 55🧑⚖️ |
| Humor | 193th | 3.858⭐ | 55🧑⚖️ |
| Mood | 317th | 3.821⭐ | 55🧑⚖️ |
| Given | 77🗳️ | 84🗨️ |
Overall I think it's a pretty decent entry it just needs more polish.
(Cruelty Squad was a heavy reference while making the game !)
The song shifting along with distortions is a good touch.
I would have liked to heal in some way, the giant mobs of bugs are pretty tough to deal with.
Good job overall!
Like others said the options menu doesn't seem to work properly, but for the duration of the jam I thought it was very impressive.
It has a little detail in the pause menu, but I enjoyed playing it
9/10
I loved the game so much! :)
P.S. I noticed the non-perspective-correct UV interpolation on the textures. That's a lovely detail. Was adding it as simple as adding `noperspective` attribute (or whatever the HLSL equivalent is) to your pixel shader input, or was it more involved?
We used a psx shader free to use available on github
@zuhairghias the music in the back is an original compo made by Logan and Julien, glad you liked the SOAD inspiration :)
I would recommend some crazy power ups, think of Postal, maybe a special beer makes the roaches small or too big, and more squishy sounds.
Some collectables or power-ups [like in Wolfenstein or Duke Nukem] would definitely feel in-place here - especially given you're in a mart anyway!
But unfortunately this game, apart from the aesthetics, is rather mind numbing; you just punch giant upright cockroaches and drink alcohol. I didn't even notice any stat improvements upon consuming any beer, I wished you could heal, however. I'm not sure if there's something I'm missing.
I played the original first, and then tried out the Post Jam version. I do like the proper title screen here, how the credits image is bigger, and the inclusion of player voice clips. It was also great to see menu improvements, like some visual flair and being able to actually use the in-game menu. Being able to look around fully is also appreciated. Though I don't like that you can *barely* hear the music here.
Overall, this game looks great, it plays nice, and has some damn good music! Good job, all of you!
EDIT: "There's cockroaches in the mall" makes way more sense, now that I've read the blurb. :joy:
I like the visuals and audio work a lot, but I'm not sure how I feel about the gameplay itself. On one hand, I like the risk/reward of having to waste bottles just to fully fight, and needing to jump around enemies to actually save your bottles for objectives. On the other, you're rewarded for drinking so I feel that the combat buff is just a bit too short considering how you'll be expected to fight an endless horde. It took me a while to figure out what exactly I was supposed to do with said bottles as the arrows seemed to point towards the machines without a more distinct arrow leading to the bottle-lock mechanism.
I'm not sure what the point of the drinking was outside of that, as it feels like an unneccessary screen blur with a temporary boost. It didn't really serve a gameplay purpose outside of using the bottles, though the animation has a lot of style to its timing and sound.
I'd also like slightly more jump height as I kept getting caught on knocked-over shelves, and the bugs may need to get a little closer to the player before attacking as they would regularly group up and start swinging just out of their own reach (thankfully within the player's reach). This made many early groups easy to dispatch before they grew in numbers enough to push a few bugs forward.
Otherwise, the presentation is solid, even if the default mouse speed is a bit much. I like the PSX shaders and psychadelic screen effects, the unabashedly campy metal track, and other than the walking kind I don't think I ran into too many bugs in my playthrough. The audio is quite nice too with some punchy sound effects. This is a solid entry, though I hope that some of the simpler tweaks like the AI distance before attacking can be corrected in a postjam version. Good work!