The Adventures of Chris the Slime, part 1: The Bacon and the Jeffenator by Batsphemy

[raw]
made by Batsphemy for Ludum Dare 49 (JAM)

A game where Chris the Slime makes his way through various levels of a range of difficulty, with blocks too unstable to hold his massive weight.

Controls are explained in the game :) Execute ChrisTheSlime.exe to play the game.

If you want to unlock all the levels without playing through them in order, edit the first line in the SaveFile.txt to 12.

This year we made a smaller game, as we were both busy with uni work and had little time to write code over the weekend, but it still turned out pretty nice :D

Hint: if you hold the jump button you jump slightly higher than a single tap

Hint 2: there is no bacon :(

Ratings

Given 10🗳️ 1🗨️

Feedback

Michael Grieshofer
05. Oct 2021 · 10:08 UTC
Sadly the game won't open for me and I have no idea why.
🎤 Batsphemy
05. Oct 2021 · 10:59 UTC
There seems to be an issue with a .net core3.1 dll, this can be resolved with this:
https://dotnet.microsoft.com/download/dotnet/thank-you/sdk-3.1.413-windows-x64-installer

We haven't had this issue before with the same self-made engine, but we'll try to fix it by next LD
sir_onionknight
05. Oct 2021 · 13:16 UTC
This game was enjoyable. I think one thing I would like to see implimented if you were to take this further past the jam is making the unstable blocks respawn after a period of time. Really unlucky if you gotta restart the level over again because you broke multiple blocks on the way down from a fall on accident lol. I did enjoy the fact you could dash mid air though. I think that added a little something to the platforming and I enjoyed it.
elmismopancho
08. Oct 2021 · 20:52 UTC
I have to agree with @sir-onionknight since the blocks don't respawn, if you fail a jump the only option is to restar. Also, the climbing on the second level is too hard, for a second level
Quoc
08. Oct 2021 · 20:53 UTC
Interesting game. But funny to play
KekkoDude
08. Oct 2021 · 21:02 UTC
I give up, 272 deaths in! level 9 broke me, ended up editing the save file to check out lvl 10... and like you said, it was harder, a lot harder. big theme points, the game was fitting with breaking and invisible blocks, and it even made me a little unstable! haha. As a reminder from stream, check out [THIS](https://en.wikipedia.org/wiki/I_Wanna_Be_the_Guy) game, same kind of genre!

You did a really good job on the soundtrack, it kept me sane in this insanity! Loved the graphics, and the level design is brilliant! movement is really solid as well, except, at least in my opinion, i noticed you cant double jump after falling from a platform, that's the only "feature" i was missing really.

Every gameplay mechanic is working as intended and this piece of art is really well put together, Only comment i have is on your collision box, it's a bit big so you hit spikes without really hitting them, and you can stay on ledges while visually being off the ledge.

All in all, i had a blast, would definitely check out The adventures of Chris the slime: Part 2
LDJam user 202408
08. Oct 2021 · 21:04 UTC
cool game with just as cool level design, reminds me of an old flash game, a bit of more polishing + more levels and it would make for a good phone game. nice work!
ZachsButt
08. Oct 2021 · 21:23 UTC
at first i thought the dash was gonna be like a "celeste" dash, but it was more like a "multiply whatever speed you have" kinda dash, which i've never really seen before. cool game! i'm fine with the game being difficult and trolly, but i wish the collision box of the player character better matched the sprite. just things like that would be cool.

![Screenshot 2021-10-08 172021.png](///raw/cd6/f/z/47dd7.png)