Rolling Home by memoryFloater

Hi
The Sleems make a return and need to roll back home.
Protect them from the lava by tilting the world. Various obstacles will be in your way. Overcome them to survive.
...and beware the lava rolls too. :wink: :volcano::fire: ~~ :white_circle:
Gameplay:
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Controls:
| Input | Usage | | ------------- | ------------- | | A and D | tilt the world | | :arrowleft: and :arrowright: | select a Sleem | | Space or :arrow_up: | interact with the selected Sleem |
For one-handed play you can also use W and S to select Sleems
Unfortunately there are no actual tilt controls.
Enjoy
| Link | https://memoryfloater.itch.io/rolling-home |
| Original URL | https://ldjam.com/events/ludum-dare/49/rolling-home |
Ratings
| Overall | 407th | 3.773⭐ | 35🧑⚖️ |
| Fun | 450th | 3.676⭐ | 36🧑⚖️ |
| Innovation | 88th | 4.045⭐ | 35🧑⚖️ |
| Theme | 523th | 3.779⭐ | 36🧑⚖️ |
| Graphics | 444th | 3.924⭐ | 35🧑⚖️ |
| Humor | 453th | 3.406⭐ | 34🧑⚖️ |
| Mood | 231th | 3.924⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 41🗨️ |
Once I actually understood the game I thought it was really fun I made it to the end! I liked micro manging the sleems while managing the lava at the same time.
Very creative. Good combination of 2D and 3D. Especially enjoyed the sleem animations! <3
I love the characters and the music is just perfect for the game! I hope to play it again one day :)
I wish the gathering was a little faster, or maybe if u have more sleems, the gathring speed would be increased, so that would motivate you to have more on party.
I love the mix of pixel art 2d and low poly 3d for the environment!
A win screen would be the only thing I would add :)
Giving the players control over tilting the world was an interesting way to let them move mutiple characters around at once using only a keyboard, and the fact that the tilt also determined the flow of the lava made moving your characters a double-edged sword, making for some interesting gameplay.
Really fun little game, nice work!
Good job :D
Originally I had the idea of letting the Sleems build actual structures to fight off enemies that are coming from the right while they run from the lava on the left. This would have created a constant "struggle/unstableness" where your built structures get burned by lava while having to rebuild and fight off more enemies at the same time. I may expand this into a full game if I get the time. :smile:
I really enjoyed the concept of your game, you managed to mix two genre that should not mix well together, but actually blend perfectly!
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=1gUA0Q2dn6I&t=14465s