The Builders by Dante2001

You are on an expedition on Enceladus, a Saturn's moon when an anomalous earthquake gives the situation a turn.
This is a walking simulator with a bit of action heavy on suspense and a bit of terror. Have fun!
LINUX VERSION NOT TESTED!
| Link | https://bigboot.itch.io/the-builders |
| Link | https://bigboot.itch.io/the-builders |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-builders |
Ratings
| Overall | 228th | 3.931⭐ | 31🧑⚖️ |
| Fun | 456th | 3.667⭐ | 32🧑⚖️ |
| Innovation | 628th | 3.431⭐ | 31🧑⚖️ |
| Theme | 515th | 3.793⭐ | 31🧑⚖️ |
| Mood | 54th | 4.267⭐ | 32🧑⚖️ |
| Given | 51🗳️ | 34🗨️ |
The story is really inmersive and the gameplay feels great, it has a little of everything.
Cool graphics and Music Choice
Was not expecting a glock
The narrative direction is absolutely fantastic for a jam game. the execution is also on point, your selection of assets, systems and audio serves the game well.
Thanks for the game I felt a lot of different emotions 💕
@doot thanks a lot for your comment :D really glad you liked it! these comments are the reason i do game dev. :D
The twist halfway through, and the sudden FPS took me by surprise. Definitely well done!
https://youtu.be/8_LZxCDpWIE?t=3392
I really like the pacing of the story in this game! Despite my silly glitch-hunting playthrough, I did enjoy how the game builds up to the twist. I did eventually go back to talk to the chill, bipedal insectoid friend, so I've finally got the full gist of the antagonist-at-hand.
When the horror segments kick in, I did appreciate how the gun isn't very effective against the enemies. The fact that you're both limited in bullets, and can't reload, helped make the player feel pretty helpless when swarmed. That said, it seemed like the sanity meter hit was pretty generous (the fire burning part seemed to have a far more negative effect in comparison,) so I can't say I felt overwhelmed by the zombies.
ETA: given there's a lot of walking in this game, it would have been nice if the running pace was just default rather than holding shift key. I think the running pace is quite tolerable and helps move the story along, while walking just feels like a complete crawl.
Still, I adored the experience I had. Certainly would love to see more!
Aside: Unity really needs to fix their FPS scripts, especially the slope detection. But then again, at least it let me appreciate this oasis most players would have probably missed out on.

I've caught a bug: when you press shift inside a dialogue running animation plays but it's minor thing. Or when I talk to alien he (or she) doesn't rotate to me. Just jam stuff anyway.
What was problem for me is the game flow. I see crosshair and think "Ha, dat da shoota, great". But no, I was wrond because it's a visual novel instead an action game. I can get some action after... may be, five minutes dialogues and walking around. But before I'm to see ice rocks, snow, and two small builindgs, and UI.
May be, it would be better if action starts after 20-30 seconds after I press "Start play". Something happends but there is too much empty space, so I feel boring. However, may be, play style like this is not for me. But I really think making space smaller could improve player experience.
I redid the game and skipped everything but the first dialog, hiking some more outside the designed area, just to see the good ending. :P
A simple game overall but really effective at that, it reminded me of soma a lot, with less content obviously but still, an impressive deed !