Gnolab by ShadowyXP Games
Solve puzzles with your potion cannon and make cool combinations!
You can use an acid potion, tar potion, and force potion to mix more interesting alchemical components, and shoot them!
You are also a gnome.
Read the readme included in the file if there is any confusion about the controls. Cheers! - Added after submission
Thanks to Heather Blahut for writing the music!
| Windows Game! | https://shadowyxp.itch.io/gnolab |
| Original URL | https://ldjam.com/events/ludum-dare/49/gnolab |
Ratings
| Overall | 1493th | 2.556⭐ | 20🧑⚖️ |
| Fun | 1464th | 2.5⭐ | 21🧑⚖️ |
| Innovation | 1022th | 3.053⭐ | 21🧑⚖️ |
| Theme | 1379th | 2.658⭐ | 21🧑⚖️ |
| Graphics | 1272th | 2.763⭐ | 21🧑⚖️ |
| Audio | 972th | 2.289⭐ | 21🧑⚖️ |
| Humor | 1084th | 2.368⭐ | 21🧑⚖️ |
| Mood | 1385th | 2.421⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 16🗨️ |
also, the platform colliders seem to be solid blocks, which made it impossible to back track because my head would bonk into them, which was pretty frustrating.
it seems like the blue plants are supposed to be exploding, so you launch yourself over the spike pits? i wasn't able to get it to work in the end, the physics was rather unpredictable.
it was pretty difficult to read the on-screen instructions, and while the readme was helpful, i don't like needing to read about how to play a game outside of the game itself.
also, it seems like using potions is disabled when in potion crafting mode, but the sound effects still played, which was confusing. the sound effects also seemed to play even if i didn't have enough potion to actually do a spray/lob, so that was confusing as well.
i think there needs to be a much more clear visual distinction between crafting mode and playing mode. personally, i'd bring up a menu screen for crafting that has instructions always visible in it.
Cheers!
You had the right idea about launching yourself over the spikes, sorry about the physics, and have a great day!